Revert "Update SurvivalIsland"

This reverts commit c697b9366d.
This commit is contained in:
xixu-me committed 2025-03-19 20:58:36 +08:00
1 parent c697b9366d
commit 83adad7d01
63 files changed
+17 -70

No files matched your search

@@ -10,7 +10,6 @@ ModelImporter:
2300000: powerCell
3300000: powerCell
4300000: powerCell
6400000: powerCell
7400000: Default Take
11100000: //RootNode
materials:
@@ -32,12 +31,12 @@ ModelImporter:
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1.60000002
globalScale: 1
meshCompression: 0
addColliders: 1
addColliders: 0
importBlendShapes: 1
swapUVChannels: 0
generateSecondaryUV: 1
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
weldVertices: 1
@@ -5,8 +5,8 @@ TextureImporter:
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 0
linearTexture: 1
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
@@ -25,10 +25,10 @@ TextureImporter:
maxTextureSize: 1024
textureSettings:
filterMode: -1
aniso: 1
aniso: -1
mipBias: -1
wrapMode: 1
nPOTScale: 0
wrapMode: -1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
@@ -38,8 +38,8 @@ TextureImporter:
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 1
textureType: 2
alphaIsTransparency: 0
textureType: -1
buildTargetSettings: []
spriteSheet:
sprites: []
+5
View File
@@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 09d1687f585b16a41a3c1e8fea4acbd7
folderAsset: yes
DefaultImporter:
userData:
@@ -1,17 +0,0 @@
using UnityEngine;
using System.Collections;
public class Inventory : MonoBehaviour {
public static int charge = 0;
public AudioClip collectSound;
// Use this for initialization
void Start () {
charge = 0;
}
// Update is called once per frame
void Update () {
AudioSource.PlayClipAtPoint (collectSound, transform.position); charge++;
}
}
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 633af9eff8317514cbc42b3dfa3ad8ca
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
@@ -1,18 +0,0 @@
using UnityEngine;
using System.Collections;
public class PowerCell : MonoBehaviour {
public float rotationSpeed = 100.0f;
// Update is called once per frame
void Update () {
transform.Rotate (new Vector3 (0, rotationSpeed * Time.deltaTime, 0));
}
void OnTriggerEnter(Collider col) {
if (col.gameObject.tag == "Player") {
col.gameObject.SendMessage ("CellPickup");
Destroy(gameObject);
}
}
}
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 0cce1119d2a80244884d4ac9ac4a7cf2
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+2 -8
View File
@@ -1,9 +1,3 @@
Base path: C:/Program Files (x86)/Unity/Editor/Data
Pipe name: \\.\pipe\UnityShaderCompiler-1-9540
Base path: D:/Unity/Editor/Data
Pipe name: \\.\pipe\UnityShaderCompiler-1-25372
Cmd: getPlatforms
Cmd: preprocess
insize=5351 outsize=2168 ok=1
Cmd: preprocess
insize=13357 outsize=2694 ok=1
Cmd: preprocess
insize=12509 outsize=2575 ok=1
Binary file not shown.