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@@ -10,7 +10,6 @@ ModelImporter:
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2300000: powerCell
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3300000: powerCell
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4300000: powerCell
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6400000: powerCell
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7400000: Default Take
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11100000: //RootNode
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materials:
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@@ -32,12 +31,12 @@ ModelImporter:
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isReadable: 1
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meshes:
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lODScreenPercentages: []
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globalScale: 1.60000002
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globalScale: 1
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meshCompression: 0
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addColliders: 1
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addColliders: 0
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importBlendShapes: 1
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swapUVChannels: 0
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generateSecondaryUV: 1
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generateSecondaryUV: 0
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useFileUnits: 1
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optimizeMeshForGPU: 1
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weldVertices: 1
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@@ -5,8 +5,8 @@ TextureImporter:
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serializedVersion: 2
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mipmaps:
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mipMapMode: 0
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enableMipMap: 0
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linearTexture: 1
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enableMipMap: 1
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linearTexture: 0
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correctGamma: 0
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fadeOut: 0
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borderMipMap: 0
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@@ -25,10 +25,10 @@ TextureImporter:
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maxTextureSize: 1024
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textureSettings:
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filterMode: -1
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aniso: 1
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aniso: -1
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mipBias: -1
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wrapMode: 1
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nPOTScale: 0
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wrapMode: -1
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nPOTScale: 1
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lightmap: 0
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compressionQuality: 50
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spriteMode: 0
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@@ -38,8 +38,8 @@ TextureImporter:
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spritePivot: {x: .5, y: .5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spritePixelsToUnits: 100
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alphaIsTransparency: 1
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textureType: 2
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alphaIsTransparency: 0
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textureType: -1
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buildTargetSettings: []
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spriteSheet:
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sprites: []
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@@ -0,0 +1,5 @@
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fileFormatVersion: 2
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guid: 09d1687f585b16a41a3c1e8fea4acbd7
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folderAsset: yes
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DefaultImporter:
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userData:
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@@ -1,17 +0,0 @@
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using UnityEngine;
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using System.Collections;
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public class Inventory : MonoBehaviour {
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public static int charge = 0;
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public AudioClip collectSound;
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// Use this for initialization
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void Start () {
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charge = 0;
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}
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// Update is called once per frame
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void Update () {
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AudioSource.PlayClipAtPoint (collectSound, transform.position); charge++;
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}
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}
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 633af9eff8317514cbc42b3dfa3ad8ca
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@@ -1,18 +0,0 @@
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using UnityEngine;
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using System.Collections;
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public class PowerCell : MonoBehaviour {
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public float rotationSpeed = 100.0f;
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// Update is called once per frame
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void Update () {
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transform.Rotate (new Vector3 (0, rotationSpeed * Time.deltaTime, 0));
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}
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void OnTriggerEnter(Collider col) {
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if (col.gameObject.tag == "Player") {
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col.gameObject.SendMessage ("CellPickup");
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Destroy(gameObject);
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}
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}
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}
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 0cce1119d2a80244884d4ac9ac4a7cf2
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@@ -1,9 +1,3 @@
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Base path: C:/Program Files (x86)/Unity/Editor/Data
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Pipe name: \\.\pipe\UnityShaderCompiler-1-9540
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Base path: D:/Unity/Editor/Data
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Pipe name: \\.\pipe\UnityShaderCompiler-1-25372
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Cmd: getPlatforms
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Cmd: preprocess
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insize=5351 outsize=2168 ok=1
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Cmd: preprocess
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insize=13357 outsize=2694 ok=1
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Cmd: preprocess
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insize=12509 outsize=2575 ok=1
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