Files
unity-vr-development/SurvivalIsland/Assets/Scripts/Inventory.cs
T
2025-03-14 11:12:44 +08:00

18 lines
358 B
C#

using UnityEngine;
using System.Collections;
public class Inventory : MonoBehaviour {
public static int charge = 0;
public AudioClip collectSound;
// Use this for initialization
void Start () {
charge = 0;
}
// Update is called once per frame
void Update () {
AudioSource.PlayClipAtPoint (collectSound, transform.position); charge++;
}
}