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24ccea0748
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26 files changed
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-304
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@@ -1,8 +1,9 @@
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using UnityEngine;
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using System.Collections;
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[RequireComponent (typeof (AudioSource))]
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public class CoconutThrower : MonoBehaviour {
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[RequireComponent(typeof(AudioSource))]
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public class CoconutThrower : MonoBehaviour
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{
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public AudioClip throwSound;
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public Rigidbody coconutPrefab;
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@@ -10,21 +11,24 @@ public class CoconutThrower : MonoBehaviour {
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public static bool canThrow = false;
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// Use this for initialization
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void Start () {
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void Start()
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{
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}
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// Update is called once per frame
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void Update () {
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if (Input.GetButtonDown ("Fire1") && canThrow) {
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void Update()
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{
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if (Input.GetButtonDown("Fire1") && canThrow)
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{
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audio.PlayOneShot(throwSound);
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Rigidbody newCoconut = Instantiate(coconutPrefab,
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transform.position, transform.rotation) as Rigidbody;
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transform.position, transform.rotation) as Rigidbody;
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newCoconut.name = "coconut";
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newCoconut.velocity = transform.forward * throwSpeed;
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Physics.IgnoreCollision(transform.root.collider,
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newCoconut.collider, true);
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}
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newCoconut.collider, true);
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}
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}
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 85cba2d465ac9ab4d8064e0b99aaa7dd
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@@ -1,30 +1,34 @@
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using UnityEngine;
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using System.Collections;
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[RequireComponent (typeof (AudioSource))]
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public class CoconutWin : MonoBehaviour {
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[RequireComponent(typeof(AudioSource))]
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public class CoconutWin : MonoBehaviour
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{
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public static int targets = 0;
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public static bool haveWon = false;
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public AudioClip winSound;
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public GameObject cellPrefab;
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// Use this for initialization
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void Start () {
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void Start()
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{
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}
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// Update is called once per frame
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void Update () {
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if (targets == 3 && haveWon == false) {
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void Update()
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{
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if (targets == 3 && haveWon == false)
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{
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targets = 0;
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audio.PlayOneShot(winSound);
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GameObject winCell = transform.Find ("powerCell").
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GameObject winCell = transform.Find("powerCell").
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gameObject;
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winCell.transform.Translate(-1, 0, 0);
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Instantiate(cellPrefab, winCell.transform.position,
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transform.rotation);
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Destroy (winCell);
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transform.rotation);
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Destroy(winCell);
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haveWon = true;
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}
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: e4ccbd406b9ee9a4dbf41adad9400abe
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@@ -1,42 +1,50 @@
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using UnityEngine;
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using System.Collections;
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public class DoorManager : MonoBehaviour {
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public class DoorManager : MonoBehaviour
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{
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bool doorIsOpen = false;
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float doorTimer= 0.0f;
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float doorTimer = 0.0f;
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public float doorOpenTime = 3.0f;
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public AudioClip doorOpenSound;
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public AudioClip doorShutSound;
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// Use this for initialization
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void Start () {
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void Start()
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{
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doorTimer = 0.0f;
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}
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// Update is called once per frame
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void Update () {
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if (doorIsOpen) {
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doorTimer +=Time.deltaTime;
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if(doorTimer > doorOpenTime){
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Door(doorShutSound,false,"doorshut");
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doorTimer =0.0f;
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void Update()
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{
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if (doorIsOpen)
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{
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doorTimer += Time.deltaTime;
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if (doorTimer > doorOpenTime)
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{
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Door(doorShutSound, false, "doorshut");
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doorTimer = 0.0f;
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}
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}
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}
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void DoorCheck(){
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if (!doorIsOpen) {
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Door (doorOpenSound,true,"dooropen");
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void DoorCheck()
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{
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if (!doorIsOpen)
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{
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Door(doorOpenSound, true, "dooropen");
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}
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}
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void Door(AudioClip aClip,bool openCheck, string animName){
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audio.PlayOneShot (aClip);
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void Door(AudioClip aClip, bool openCheck, string animName)
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{
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audio.PlayOneShot(aClip);
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doorIsOpen = openCheck;
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transform.parent.animation.Play (animName);
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transform.parent.animation.Play(animName);
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}
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}
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 80af9609c13cf5648aa46809aaec8e8c
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@@ -1,9 +1,10 @@
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using UnityEngine;
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using System.Collections;
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public class Inventory : MonoBehaviour {
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public class Inventory : MonoBehaviour
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{
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public static int charge=0;
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public static int charge = 0;
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public AudioClip collectSound;
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public Texture2D[] hudCharge;
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public GUITexture chargeHudGUI;
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@@ -18,58 +19,71 @@ public class Inventory : MonoBehaviour {
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bool fireIsLit = false;
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// Use this for initialization
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void Start () {
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void Start()
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{
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charge = 0;
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}
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// Update is called once per frame
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void Update () {
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void Update()
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{
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}
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void CellPickup(){
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HUDon ();
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AudioSource .PlayClipAtPoint (collectSound, transform.position);
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void CellPickup()
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{
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HUDon();
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AudioSource.PlayClipAtPoint(collectSound, transform.position);
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charge++;
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chargeHudGUI.texture = hudCharge [charge];
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meter.material.mainTexture = meterCharge [charge];
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chargeHudGUI.texture = hudCharge[charge];
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meter.material.mainTexture = meterCharge[charge];
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}
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void HUDon(){
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if (!chargeHudGUI.enabled) {
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chargeHudGUI.enabled =true;
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void HUDon()
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{
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if (!chargeHudGUI.enabled)
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{
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chargeHudGUI.enabled = true;
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}
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}
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void MatchPickup() {
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void MatchPickup()
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{
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haveMatches = true;
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//AudioSource.PlayClipAtPoint (collectSound, transform.position);
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GUITexture matchHUD = Instantiate (matchGUIprefab,
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new Vector3 (0.15f, 0.1f, 0), transform.rotation) as GUITexture;
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GUITexture matchHUD = Instantiate(matchGUIprefab,
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new Vector3(0.15f, 0.1f, 0), transform.rotation) as GUITexture;
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matchGUI = matchHUD;
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}
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void OnControllerColliderHit(ControllerColliderHit col) {
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if (col.gameObject.name == "campfire") {
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if (haveMatches && !fireIsLit) {
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void OnControllerColliderHit(ControllerColliderHit col)
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{
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if (col.gameObject.name == "campfire")
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{
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if (haveMatches && !fireIsLit)
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{
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LightFire(col.gameObject);
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} else if (!haveMatches && !fireIsLit) {
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}
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else if (!haveMatches && !fireIsLit)
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{
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textHints.SendMessage("ShowHint",
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"I could use this campfire to signal for help... " +
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"if only I could light it...");
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"I could use this campfire to signal for help... " +
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"if only I could light it...");
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}
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}
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}
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void LightFire(GameObject campfire) {
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void LightFire(GameObject campfire)
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{
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ParticleSystem[] pSystems;
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pSystems = campfire.GetComponentsInChildren<ParticleSystem> ();
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foreach (ParticleSystem pSystem in pSystems) {
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pSystems = campfire.GetComponentsInChildren<ParticleSystem>();
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foreach (ParticleSystem pSystem in pSystems)
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{
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pSystem.Play();
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}
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//campfire.audio.Play ();
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Destroy (matchGUI);
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Destroy(matchGUI);
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haveMatches = false;
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fireIsLit = true;
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}
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 41ee0d51a80bc614cbc4c2fc637cb996
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@@ -1,8 +1,9 @@
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using UnityEngine;
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using System.Collections;
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[RequireComponent (typeof (AudioSource))]
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public class MainMenuBtns : MonoBehaviour {
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[RequireComponent(typeof(AudioSource))]
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public class MainMenuBtns : MonoBehaviour
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{
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public string levelToLoad;
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public Texture2D normalTexture;
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@@ -13,35 +14,44 @@ public class MainMenuBtns : MonoBehaviour {
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public GUIText textHints;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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void Start()
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{
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}
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void OnMouseEnter() {
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// Update is called once per frame
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void Update()
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{
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}
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void OnMouseEnter()
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{
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guiTexture.texture = rollOverTexture;
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}
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void OnMouseExit() {
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void OnMouseExit()
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{
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guiTexture.texture = normalTexture;
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}
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IEnumerator OnMouseUp() {
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audio.PlayOneShot (beep);
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IEnumerator OnMouseUp()
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{
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audio.PlayOneShot(beep);
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yield return new WaitForSeconds(0.35f);
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if (quitButton) {
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Application.Quit ();
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} else if (instructionsButton) {
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textHints.SendMessage("ShowHint",
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"You awake on a mysterious island..." +
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"Find a way to signal for help or face certain doom!");
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if (quitButton)
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{
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Application.Quit();
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}
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else {
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Application.LoadLevel (levelToLoad);
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else if (instructionsButton)
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{
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textHints.SendMessage("ShowHint",
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"You awake on a mysterious island..." +
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"Find a way to signal for help or face certain doom!");
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}
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else
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{
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Application.LoadLevel(levelToLoad);
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}
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}
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 782d7955bf27e2244acf3aa18fa8d58e
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MonoImporter:
|
||||
serializedVersion: 2
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||||
defaultReferences: []
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executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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@@ -1,22 +1,27 @@
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using UnityEngine;
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using System.Collections;
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public class Matches : MonoBehaviour {
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public class Matches : MonoBehaviour
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{
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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void Start()
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{
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}
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void OnTriggerEnter(Collider col) {
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if (col.gameObject.tag == "Player") {
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// Update is called once per frame
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void Update()
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{
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}
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void OnTriggerEnter(Collider col)
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{
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if (col.gameObject.tag == "Player")
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{
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col.gameObject.SendMessage("MatchPickup");
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Destroy (gameObject);
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Destroy(gameObject);
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}
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}
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}
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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||||
guid: 3ff7e1803b15b4f4c8c16b28071afc58
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MonoImporter:
|
||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
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@@ -1,28 +1,33 @@
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using UnityEngine;
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using System.Collections;
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public class PlayerCollisions : MonoBehaviour {
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public class PlayerCollisions : MonoBehaviour
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{
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//bool doorIsOpen = false;
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//float doorTimer= 0.0f;
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//public float doorOpenTime = 3.0f;
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//public AudioClip doorOpenSound;
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//public AudioClip doorShutSound;
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GameObject currentDoor;
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// Use this for initialization
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||||
void Start () {
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void Start()
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{
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||||
}
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||||
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// Update is called once per frame
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void Update () {
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void Update()
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{
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RaycastHit hit;
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if (Physics.Raycast (transform.position, transform.forward, out hit, 3)) {
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if(hit.collider.gameObject.tag=="playerDoor"){
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currentDoor =hit.collider.gameObject;
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currentDoor.SendMessage ("DoorCheck");
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if (Physics.Raycast(transform.position, transform.forward, out hit, 3))
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{
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if (hit.collider.gameObject.tag == "playerDoor")
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{
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currentDoor = hit.collider.gameObject;
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currentDoor.SendMessage("DoorCheck");
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}
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}
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/*if (doorIsOpen) {
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@@ -37,7 +42,7 @@ public class PlayerCollisions : MonoBehaviour {
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||||
}*/
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||||
}
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||||
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||||
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||||
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||||
/*void OnControllerColliderHit(ControllerColliderHit hit){
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if (hit.gameObject.tag == "playerDoor" && doorIsOpen == false) {
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currentDoor =hit.gameObject;
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@@ -45,14 +50,14 @@ public class PlayerCollisions : MonoBehaviour {
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//OpenDoor(hit.gameObject);
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}
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||||
}*/
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||||
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||||
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||||
/*void Door(AudioClip aClip,bool openCheck, string animName,GameObject thisDoor){
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thisDoor.audio.PlayOneShot (aClip);
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doorIsOpen = openCheck;
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thisDoor.transform.parent.animation.Play (animName);
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||||
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}*/
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||||
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||||
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||||
/*void OpenDoor(GameObject door){
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doorIsOpen = true;
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door.audio.PlayOneShot (doorOpenSound);
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@@ -66,5 +71,5 @@ public class PlayerCollisions : MonoBehaviour {
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door.audio.PlayOneShot (doorShutSound);
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door.transform.parent.animation.Play ("doorshut");
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}*/
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||||
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}
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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||||
guid: e4996adab0d5ae548ae6ef51830da0f2
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||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
@@ -1,25 +1,30 @@
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using UnityEngine;
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using System.Collections;
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||||
public class PowerCell : MonoBehaviour {
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||||
public class PowerCell : MonoBehaviour
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||||
{
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||||
|
||||
public float rotationSpeed=100.0f;
|
||||
public float rotationSpeed = 100.0f;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void OnTriggerEnter(Collider col){
|
||||
if (col.gameObject .tag == "Player") {
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||||
col.gameObject .SendMessage ("CellPickup");
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||||
Destroy (gameObject );
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||||
void OnTriggerEnter(Collider col)
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||||
{
|
||||
if (col.gameObject.tag == "Player")
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||||
{
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||||
col.gameObject.SendMessage("CellPickup");
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||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
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||||
// Update is called once per frame
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||||
void Update () {
|
||||
transform.Rotate (
|
||||
new Vector3 (0, rotationSpeed * Time .deltaTime, 0));
|
||||
void Update()
|
||||
{
|
||||
transform.Rotate(
|
||||
new Vector3(0, rotationSpeed * Time.deltaTime, 0));
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e564b3f50537083478ebea99a84920c0
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
@@ -1,8 +1,9 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
[RequireComponent (typeof (AudioSource))]
|
||||
public class TargetCollision : MonoBehaviour {
|
||||
[RequireComponent(typeof(AudioSource))]
|
||||
public class TargetCollision : MonoBehaviour
|
||||
{
|
||||
|
||||
bool beenHit = false;
|
||||
Animation targetRoot;
|
||||
@@ -11,35 +12,40 @@ public class TargetCollision : MonoBehaviour {
|
||||
public float resetTime = 3.0f;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
void Start()
|
||||
{
|
||||
targetRoot = transform.parent.transform.parent.animation;
|
||||
|
||||
}
|
||||
|
||||
void OnCollisionEnter(Collision col) {
|
||||
void OnCollisionEnter(Collision col)
|
||||
{
|
||||
if (beenHit == false &&
|
||||
col.gameObject.name == "coconut") {
|
||||
col.gameObject.name == "coconut")
|
||||
{
|
||||
StartCoroutine("targetHit");
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator targetHit() {
|
||||
audio.PlayOneShot (hitSound);
|
||||
targetRoot.Play ("down");
|
||||
IEnumerator targetHit()
|
||||
{
|
||||
audio.PlayOneShot(hitSound);
|
||||
targetRoot.Play("down");
|
||||
beenHit = true;
|
||||
CoconutWin.targets++;
|
||||
|
||||
yield return new WaitForSeconds(resetTime);
|
||||
|
||||
audio.PlayOneShot (resetSound);
|
||||
targetRoot.Play ("up");
|
||||
audio.PlayOneShot(resetSound);
|
||||
targetRoot.Play("up");
|
||||
beenHit = false;
|
||||
CoconutWin.targets--;
|
||||
}
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 81348036fe326a44aabe9dd92dad9412
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
@@ -1,30 +1,37 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class TextHints : MonoBehaviour {
|
||||
public class TextHints : MonoBehaviour
|
||||
{
|
||||
|
||||
float timer =0.0f;
|
||||
float timer = 0.0f;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
if (guiText.enabled) {
|
||||
timer+=Time.deltaTime;
|
||||
if(timer>=4){
|
||||
guiText.enabled=false;
|
||||
timer=0.0f;
|
||||
void Update()
|
||||
{
|
||||
if (guiText.enabled)
|
||||
{
|
||||
timer += Time.deltaTime;
|
||||
if (timer >= 4)
|
||||
{
|
||||
guiText.enabled = false;
|
||||
timer = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ShowHint(string message){
|
||||
void ShowHint(string message)
|
||||
{
|
||||
guiText.text = message;
|
||||
if (!guiText.enabled) {
|
||||
guiText.enabled=true;
|
||||
if (!guiText.enabled)
|
||||
{
|
||||
guiText.enabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ce0e2ee8905a73d4ca6006d8924194e6
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
@@ -1,37 +1,45 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class ThrowTrigger : MonoBehaviour {
|
||||
public GUITexture crosshair;
|
||||
public class ThrowTrigger : MonoBehaviour
|
||||
{
|
||||
public GUITexture crosshair;
|
||||
public GUIText textHints;
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void OnTriggerEnter(Collider col) {
|
||||
if (col.gameObject.tag == "Player") {
|
||||
crosshair.enabled = true;
|
||||
if (!CoconutWin.haveWon) {
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void OnTriggerEnter(Collider col)
|
||||
{
|
||||
if (col.gameObject.tag == "Player")
|
||||
{
|
||||
crosshair.enabled = true;
|
||||
if (!CoconutWin.haveWon)
|
||||
{
|
||||
textHints.SendMessage("ShowHint",
|
||||
"\n\n\n\n\n There's a power cell attached to this game, \n" +
|
||||
"maybe I'll win it if I can knock down all the targets...");
|
||||
}
|
||||
|
||||
CoconutThrower.canThrow = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerExit(Collider col) {
|
||||
if (col.gameObject.tag == "Player") {
|
||||
crosshair.enabled = false;
|
||||
void OnTriggerExit(Collider col)
|
||||
{
|
||||
if (col.gameObject.tag == "Player")
|
||||
{
|
||||
crosshair.enabled = false;
|
||||
CoconutThrower.canThrow = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3ef851c593da8cd4d8fbf46996e72817
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
@@ -1,16 +1,19 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class TidyObject : MonoBehaviour {
|
||||
public class TidyObject : MonoBehaviour
|
||||
{
|
||||
|
||||
public float removeTime = 3.0f;
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
Destroy (gameObject, removeTime);
|
||||
void Start()
|
||||
{
|
||||
Destroy(gameObject, removeTime);
|
||||
}
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 59dcc2d1f955c094fbee06fc38a0f423
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
@@ -1,30 +1,39 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class TriggerZone : MonoBehaviour {
|
||||
public class TriggerZone : MonoBehaviour
|
||||
{
|
||||
|
||||
public AudioClip lockedSound;
|
||||
public Light doorLight;
|
||||
public GUIText textHints;
|
||||
|
||||
void OnTriggerEnter(Collider col){
|
||||
if (col.gameObject.tag == "Player") {
|
||||
if(Inventory .charge ==4){
|
||||
transform.FindChild("door").SendMessage ("DoorCheck");
|
||||
if(GameObject.Find ("PowerGUI")){
|
||||
Destroy (GameObject .Find ("PowerGUI"));
|
||||
doorLight.color=Color.green;
|
||||
void OnTriggerEnter(Collider col)
|
||||
{
|
||||
if (col.gameObject.tag == "Player")
|
||||
{
|
||||
if (Inventory.charge == 4)
|
||||
{
|
||||
transform.FindChild("door").SendMessage("DoorCheck");
|
||||
if (GameObject.Find("PowerGUI"))
|
||||
{
|
||||
Destroy(GameObject.Find("PowerGUI"));
|
||||
doorLight.color = Color.green;
|
||||
}
|
||||
}else if(Inventory.charge>0&&Inventory.charge<4){
|
||||
textHints.SendMessage ("ShowHint","This door won't budge.. "+
|
||||
"guess it needs fully charging - "+
|
||||
"maybe more power cells will help");
|
||||
transform.FindChild("door").audio .PlayOneShot (lockedSound);
|
||||
}else{
|
||||
transform.FindChild("door").audio .PlayOneShot (lockedSound);
|
||||
col.gameObject .SendMessage ("HUDon");
|
||||
textHints.SendMessage ("ShowHint","This door seems locked.. maybe that "+
|
||||
"generator needs power...");
|
||||
}
|
||||
else if (Inventory.charge > 0 && Inventory.charge < 4)
|
||||
{
|
||||
textHints.SendMessage("ShowHint", "This door won't budge.. " +
|
||||
"guess it needs fully charging - " +
|
||||
"maybe more power cells will help");
|
||||
transform.FindChild("door").audio.PlayOneShot(lockedSound);
|
||||
}
|
||||
else
|
||||
{
|
||||
transform.FindChild("door").audio.PlayOneShot(lockedSound);
|
||||
col.gameObject.SendMessage("HUDon");
|
||||
textHints.SendMessage("ShowHint", "This door seems locked.. maybe that " +
|
||||
"generator needs power...");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -32,12 +41,14 @@ public class TriggerZone : MonoBehaviour {
|
||||
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 749d278a94f759c4bb676c433e07044e
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
Reference in new issue
Block a user