46 lines
778 B
C#
46 lines
778 B
C#
using UnityEngine;
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using System.Collections;
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public class ThrowTrigger : MonoBehaviour
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{
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public GUITexture crosshair;
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public GUIText textHints;
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// Use this for initialization
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnTriggerEnter(Collider col)
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{
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if (col.gameObject.tag == "Player")
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{
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crosshair.enabled = true;
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if (!CoconutWin.haveWon)
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{
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textHints.SendMessage("ShowHint",
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"\n\n\n\n\n There's a power cell attached to this game, \n" +
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"maybe I'll win it if I can knock down all the targets...");
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}
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CoconutThrower.canThrow = true;
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}
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}
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void OnTriggerExit(Collider col)
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{
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if (col.gameObject.tag == "Player")
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{
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crosshair.enabled = false;
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CoconutThrower.canThrow = false;
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}
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}
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}
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