60 lines
1001 B
C#
60 lines
1001 B
C#
using UnityEngine;
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using System.Collections;
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[RequireComponent(typeof(AudioSource))]
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public class MainMenuBtns : MonoBehaviour
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{
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public string levelToLoad;
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public Texture2D normalTexture;
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public Texture2D rollOverTexture;
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public AudioClip beep;
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public bool quitButton = false;
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public bool instructionsButton = false;
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public GUIText textHints;
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// Use this for initialization
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnMouseEnter()
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{
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guiTexture.texture = rollOverTexture;
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}
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void OnMouseExit()
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{
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guiTexture.texture = normalTexture;
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}
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IEnumerator OnMouseUp()
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{
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audio.PlayOneShot(beep);
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yield return new WaitForSeconds(0.35f);
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if (quitButton)
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{
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Application.Quit();
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}
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else if (instructionsButton)
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{
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textHints.SendMessage("ShowHint",
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"You awake on a mysterious island..." +
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"Find a way to signal for help or face certain doom!");
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}
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else
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{
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Application.LoadLevel(levelToLoad);
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}
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}
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}
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