26 lines
477 B
C#
26 lines
477 B
C#
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
public class PowerCell : MonoBehaviour {
|
|
|
|
public float rotationSpeed=100.0f;
|
|
|
|
// Use this for initialization
|
|
void Start () {
|
|
|
|
}
|
|
|
|
void OnTriggerEnter(Collider col){
|
|
if (col.gameObject .tag == "Player") {
|
|
col.gameObject .SendMessage ("CellPickup");
|
|
Destroy (gameObject );
|
|
}
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update () {
|
|
transform.Rotate (
|
|
new Vector3 (0, rotationSpeed * Time .deltaTime, 0));
|
|
}
|
|
}
|