using UnityEngine; using System.Collections; public class PowerCell : MonoBehaviour { public float rotationSpeed=100.0f; // Use this for initialization void Start () { } void OnTriggerEnter(Collider col){ if (col.gameObject .tag == "Player") { col.gameObject .SendMessage ("CellPickup"); Destroy (gameObject ); } } // Update is called once per frame void Update () { transform.Rotate ( new Vector3 (0, rotationSpeed * Time .deltaTime, 0)); } }