46 lines
1.0 KiB
C#
46 lines
1.0 KiB
C#
using UnityEngine;
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using System.Collections;
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public class TriggerZone : MonoBehaviour
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{
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public AudioClip lockedSound;
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public Light doorLight;
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public GUIText textHints;
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void OnTriggerEnter(Collider col)
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{
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if (col.gameObject.tag == "Player")
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{
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if (Inventory.charge == 4)
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{
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transform.FindChild("door").
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SendMessage("DoorCheck");
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if (GameObject.Find("PowerGUI"))
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{
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Destroy(GameObject.Find("PowerGUI"));
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doorLight.color = Color.green;
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}
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}
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else if (Inventory.charge > 0 && Inventory.charge < 4)
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{
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textHints.SendMessage("ShowHint",
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"This door won't budge.. " +
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"guess it needs fully charging - " +
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"maybe more power cells will help...");
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transform.FindChild("door").audio.
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PlayOneShot(lockedSound);
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}
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else
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{
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transform.FindChild("door").audio.
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PlayOneShot(lockedSound);
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col.gameObject.SendMessage("HUDon");
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textHints.SendMessage("ShowHint",
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"This door seems locked.. maybe that " +
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"generator needs power...");
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}
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}
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}
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}
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