43 lines
705 B
C#
43 lines
705 B
C#
using UnityEngine;
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using System.Collections;
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public class Inventory : MonoBehaviour
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{
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public static int charge = 0;
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public AudioClip collectSound;
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public Texture2D[] hudCharge;
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public GUITexture chargeHudGUI;
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public Texture2D[] meterCharge;
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public Renderer meter;
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// Use this for initialization
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void Start()
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{
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charge = 0;
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}
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// Update is called once per frame
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void Update()
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{
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}
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void CellPickup()
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{
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HUDon();
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AudioSource.PlayClipAtPoint(collectSound, transform.position);
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charge++;
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chargeHudGUI.texture = hudCharge[charge];
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meter.material.mainTexture = meterCharge [charge];
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}
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void HUDon()
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{
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if (!chargeHudGUI.enabled)
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{
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chargeHudGUI.enabled = true;
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}
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}
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}
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