Files
2025-04-11 09:56:51 +08:00

55 lines
1.1 KiB
C#

using UnityEngine;
using System.Collections;
public class TriggerZone : MonoBehaviour
{
public AudioClip lockedSound;
public Light doorLight;
public GUIText textHints;
void OnTriggerEnter(Collider col)
{
if (col.gameObject.tag == "Player")
{
if (Inventory.charge == 4)
{
transform.FindChild("door").SendMessage("DoorCheck");
if (GameObject.Find("PowerGUI"))
{
Destroy(GameObject.Find("PowerGUI"));
doorLight.color = Color.green;
}
}
else if (Inventory.charge > 0 && Inventory.charge < 4)
{
textHints.SendMessage("ShowHint", "This door won't budge.. " +
"guess it needs fully charging - " +
"maybe more power cells will help");
transform.FindChild("door").audio.PlayOneShot(lockedSound);
}
else
{
transform.FindChild("door").audio.PlayOneShot(lockedSound);
col.gameObject.SendMessage("HUDon");
textHints.SendMessage("ShowHint", "This door seems locked.. maybe that " +
"generator needs power...");
}
}
}
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}