using UnityEngine; using System.Collections; public class WinScript : MonoBehaviour { public GUITexture winGUI; public AudioClip winSound; public GUITexture fader; void Start () { } // Update is called once per frame void Update () { } IEnumerator gameOver() { AudioSource.PlayClipAtPoint(winSound, transform.position, 0.1f); Instantiate(winGUI); yield return new WaitForSeconds(5.0f); Instantiate(fader); } }