using UnityEngine; using System.Collections; public class ShotScript : MonoBehaviour { public Rigidbody bullet; public float force = 1000f; public AudioClip fireSound; // Use this for initialization void Start () { } // Update is called once per frame void Update () { // 检测鼠标左键单击 if (Input.GetButtonDown("Fire1")) { Rigidbody b = Instantiate(bullet, transform.position, transform.rotation) as Rigidbody; b.AddForce(transform.forward * force); AudioSource.PlayClipAtPoint(fireSound, transform.position); } } }