using UnityEngine; using System.Collections; public class CoinScript : MonoBehaviour { public float rotationSpeed = 100.0f; GameObject player; void Start () { player = GameObject.Find("First Person Controller"); } void Update () { transform.Rotate(0, 0, rotationSpeed * Time.deltaTime); } void OnTriggerEnter(Collider collider) { if (collider.gameObject.tag == "Player" || collider.gameObject.tag == "Bullet") { player.SendMessage("pickup"); Destroy(this.gameObject); } } }