using UnityEngine; using System.Collections; public class CoinSpawnerScript : MonoBehaviour { public int maxCoinCount = 8; public int minCoinCount = 4; public GameObject coinPrefab; public float radius = 3f; public GameObject floor; float floorLength; float floorWidth; // Use this for initialization void Start () { floorLength = floor.transform.localScale.x; floorWidth = floor.transform.localScale.z; } // Update is called once per frame void Update () { if (!GameObject.FindGameObjectWithTag("Coin")) { int count = Random.Range(minCoinCount, maxCoinCount); float x = Random.Range(-floorLength / 2, floorLength / 2); float z = Random.Range(-floorWidth / 2, floorWidth / 2); for (int i = 0;i < count; i++) { float angle = 2 * Mathf.PI / count * i; Vector3 pos = new Vector3(Mathf.Cos(angle), 0, Mathf.Sin(angle)) * radius; Vector3 center = new Vector3(x, 0, z) + transform.position; GameObject coin = Instantiate(coinPrefab, center + pos, Quaternion.Euler(90, 0, 0)) as GameObject; coin.transform.SetParent(transform); coin.GetComponent().centerPosition = center; } } } }