using UnityEngine; using System.Collections; public class TextHints : MonoBehaviour { float timer =0.0f; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (guiText.enabled) { timer+=Time.deltaTime; if(timer>=4){ guiText.enabled=false; timer=0.0f; } } } void ShowHint(string message){ guiText.text = message; if (!guiText.enabled) { guiText.enabled=true; } } }