using UnityEngine; using System.Collections; public class PowerCell : MonoBehaviour { public float rotationSpeed = 100.0f; // Use this for initialization void Start() { } void OnTriggerEnter(Collider col) { if (col.gameObject.tag == "Player") { col.gameObject.SendMessage("CellPickup"); Destroy(gameObject); } } // Update is called once per frame void Update() { transform.Rotate( new Vector3(0, rotationSpeed * Time.deltaTime, 0)); } }