using UnityEngine; using System.Collections; public class TextHintScript : MonoBehaviour { // Use this for initialization public int fontSizeAddSpeed = 1; public float maxShowTime = 3.0f; float timer = 0.0f; public int maxfontSize = 100; public int startFontSize = 25; void Start () { } // Update is called once per frame void Update () { if (guiText.enabled) { timer += Time.deltaTime; if (guiText.fontSize < maxfontSize) { guiText.fontSize += fontSizeAddSpeed; } if (timer > maxShowTime) { guiText.enabled = false; timer = 0.0f; guiText.fontSize = startFontSize; } } } void showTextHint (string text) { if (!guiText.enabled) { guiText.enabled = true; } guiText.text = text; timer = 0.0f; } }