using UnityEngine; using System.Collections; [RequireComponent(typeof(AudioSource))] public class CoconutWin : MonoBehaviour { public static int targets = 0; public static bool haveWon = false; public AudioClip winSound; public GameObject cellPrefab; // Use this for initialization void Start() { } // Update is called once per frame void Update() { if (targets == 3 && haveWon == false) { targets = 0; audio.PlayOneShot(winSound); GameObject winCell = transform.Find("powerCell"). gameObject; winCell.transform.Translate(-1, 0, 0); Instantiate(cellPrefab, winCell.transform.position, transform.rotation); Destroy(winCell); haveWon = true; } } }