Add win condition and related assets

Introduced new animations, prefabs, scripts, and textures to implement a win condition in the game. Updated InventoryScript to trigger the win state when the required coin count is reached. Added supporting assets such as win animations, GUI elements, and sound effects.
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xixu-me committed 2025-04-18 20:43:43 +08:00
1 parent d8731c1c23
commit e22c5cbada
68 files changed
+246 -8

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@@ -0,0 +1,21 @@
using UnityEngine;
using System.Collections;
public class ReloadScript : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void loadMenu()
{
Application.LoadLevel("menu");
InventoryScript.coinCount = 0;
}
}