Update CollectCoins
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@@ -0,0 +1,40 @@
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using UnityEngine;
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using System.Collections;
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public class TargetScript : MonoBehaviour {
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bool beenDown = false;
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Animation targetRoot;
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public float recoveryTime = 5.0f;
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GameObject player;
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void Start () {
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targetRoot = transform.parent.transform.parent.animation;
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player = GameObject.Find("First Person Controller");
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}
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// Update is called once per frame
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void Update () {
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}
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void OnCollisionEnter(Collision collision)
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{
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if (!beenDown && collision.gameObject.tag == "Bullet")
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{
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StartCoroutine("targetHit");
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player.SendMessage("pickup");
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}
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}
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IEnumerator targetHit()
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{
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targetRoot.Play("down");
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beenDown = true;
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yield return new WaitForSeconds(recoveryTime);
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targetRoot.Play("up");
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beenDown = false;
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}
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}
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