diff --git a/SurvivalIsland/Assets/Book Assets/Models/generator.fbx.meta b/SurvivalIsland/Assets/Book Assets/Models/generator.fbx.meta index fca4faa..997c633 100644 --- a/SurvivalIsland/Assets/Book Assets/Models/generator.fbx.meta +++ b/SurvivalIsland/Assets/Book Assets/Models/generator.fbx.meta @@ -15,6 +15,8 @@ ModelImporter: 3300002: generator 4300000: generator 4300002: chargeMeter + 6400000: chargeMeter + 6400002: generator 7400000: Default Take 11100000: //RootNode materials: @@ -36,12 +38,12 @@ ModelImporter: isReadable: 1 meshes: lODScreenPercentages: [] - globalScale: 1 + globalScale: 1.60000002 meshCompression: 0 - addColliders: 0 + addColliders: 1 importBlendShapes: 1 swapUVChannels: 0 - generateSecondaryUV: 0 + generateSecondaryUV: 1 useFileUnits: 1 optimizeMeshForGPU: 1 weldVertices: 1 diff --git a/SurvivalIsland/Assets/Book Assets/Models/powerCell.fbx.meta b/SurvivalIsland/Assets/Book Assets/Models/powerCell.fbx.meta index 2334dbe..24948da 100644 --- a/SurvivalIsland/Assets/Book Assets/Models/powerCell.fbx.meta +++ b/SurvivalIsland/Assets/Book Assets/Models/powerCell.fbx.meta @@ -10,6 +10,7 @@ ModelImporter: 2300000: powerCell 3300000: powerCell 4300000: powerCell + 6400000: powerCell 7400000: Default Take 11100000: //RootNode materials: @@ -31,12 +32,12 @@ ModelImporter: isReadable: 1 meshes: lODScreenPercentages: [] - globalScale: 1 + globalScale: 1.60000002 meshCompression: 0 - addColliders: 0 + addColliders: 1 importBlendShapes: 1 swapUVChannels: 0 - generateSecondaryUV: 0 + generateSecondaryUV: 1 useFileUnits: 1 optimizeMeshForGPU: 1 weldVertices: 1 diff --git a/SurvivalIsland/Assets/Book Assets/Textures/hud_charge1.png.meta b/SurvivalIsland/Assets/Book Assets/Textures/hud_charge1.png.meta index 8881447..3aa3e51 100644 --- a/SurvivalIsland/Assets/Book Assets/Textures/hud_charge1.png.meta +++ b/SurvivalIsland/Assets/Book Assets/Textures/hud_charge1.png.meta @@ -5,8 +5,8 @@ TextureImporter: serializedVersion: 2 mipmaps: mipMapMode: 0 - enableMipMap: 1 - linearTexture: 0 + enableMipMap: 0 + linearTexture: 1 correctGamma: 0 fadeOut: 0 borderMipMap: 0 @@ -25,10 +25,10 @@ TextureImporter: maxTextureSize: 1024 textureSettings: filterMode: -1 - aniso: -1 + aniso: 1 mipBias: -1 - wrapMode: -1 - nPOTScale: 1 + wrapMode: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 spriteMode: 0 @@ -38,8 +38,8 @@ TextureImporter: spritePivot: {x: .5, y: .5} spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 - alphaIsTransparency: 0 - textureType: -1 + alphaIsTransparency: 1 + textureType: 2 buildTargetSettings: [] spriteSheet: sprites: [] diff --git a/SurvivalIsland/Assets/Book Assets/Textures/hud_charge2.png.meta b/SurvivalIsland/Assets/Book Assets/Textures/hud_charge2.png.meta index fe30cbe..bcbae46 100644 --- a/SurvivalIsland/Assets/Book Assets/Textures/hud_charge2.png.meta +++ b/SurvivalIsland/Assets/Book Assets/Textures/hud_charge2.png.meta @@ -5,8 +5,8 @@ TextureImporter: serializedVersion: 2 mipmaps: mipMapMode: 0 - enableMipMap: 1 - linearTexture: 0 + enableMipMap: 0 + linearTexture: 1 correctGamma: 0 fadeOut: 0 borderMipMap: 0 @@ -25,10 +25,10 @@ TextureImporter: maxTextureSize: 1024 textureSettings: filterMode: -1 - aniso: -1 + aniso: 1 mipBias: -1 - wrapMode: -1 - nPOTScale: 1 + wrapMode: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 spriteMode: 0 @@ -38,8 +38,8 @@ TextureImporter: spritePivot: {x: .5, y: .5} spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 - alphaIsTransparency: 0 - textureType: -1 + alphaIsTransparency: 1 + textureType: 2 buildTargetSettings: [] spriteSheet: sprites: [] diff --git a/SurvivalIsland/Assets/Book Assets/Textures/hud_charge3.png.meta b/SurvivalIsland/Assets/Book Assets/Textures/hud_charge3.png.meta index 44e49f7..5a9c625 100644 --- a/SurvivalIsland/Assets/Book Assets/Textures/hud_charge3.png.meta +++ b/SurvivalIsland/Assets/Book Assets/Textures/hud_charge3.png.meta @@ -5,8 +5,8 @@ TextureImporter: serializedVersion: 2 mipmaps: mipMapMode: 0 - enableMipMap: 1 - linearTexture: 0 + enableMipMap: 0 + linearTexture: 1 correctGamma: 0 fadeOut: 0 borderMipMap: 0 @@ -25,10 +25,10 @@ TextureImporter: maxTextureSize: 1024 textureSettings: filterMode: -1 - aniso: -1 + aniso: 1 mipBias: -1 - wrapMode: -1 - nPOTScale: 1 + wrapMode: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 spriteMode: 0 @@ -38,8 +38,8 @@ TextureImporter: spritePivot: {x: .5, y: .5} spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 - alphaIsTransparency: 0 - textureType: -1 + alphaIsTransparency: 1 + textureType: 2 buildTargetSettings: [] spriteSheet: sprites: [] diff --git a/SurvivalIsland/Assets/Book Assets/Textures/hud_charge4.png.meta b/SurvivalIsland/Assets/Book Assets/Textures/hud_charge4.png.meta index b013f83..9874978 100644 --- a/SurvivalIsland/Assets/Book Assets/Textures/hud_charge4.png.meta +++ b/SurvivalIsland/Assets/Book Assets/Textures/hud_charge4.png.meta @@ -5,8 +5,8 @@ TextureImporter: serializedVersion: 2 mipmaps: mipMapMode: 0 - enableMipMap: 1 - linearTexture: 0 + enableMipMap: 0 + linearTexture: 1 correctGamma: 0 fadeOut: 0 borderMipMap: 0 @@ -25,10 +25,10 @@ TextureImporter: maxTextureSize: 1024 textureSettings: filterMode: -1 - aniso: -1 + aniso: 1 mipBias: -1 - wrapMode: -1 - nPOTScale: 1 + wrapMode: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 spriteMode: 0 @@ -38,8 +38,8 @@ TextureImporter: spritePivot: {x: .5, y: .5} spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 - alphaIsTransparency: 0 - textureType: -1 + alphaIsTransparency: 1 + textureType: 2 buildTargetSettings: [] spriteSheet: sprites: [] diff --git a/SurvivalIsland/Assets/Book Assets/Textures/hud_nocharge.png.meta b/SurvivalIsland/Assets/Book Assets/Textures/hud_nocharge.png.meta index fcf36bb..3bd5cd4 100644 --- a/SurvivalIsland/Assets/Book Assets/Textures/hud_nocharge.png.meta +++ b/SurvivalIsland/Assets/Book Assets/Textures/hud_nocharge.png.meta @@ -5,8 +5,8 @@ TextureImporter: serializedVersion: 2 mipmaps: mipMapMode: 0 - enableMipMap: 1 - linearTexture: 0 + enableMipMap: 0 + linearTexture: 1 correctGamma: 0 fadeOut: 0 borderMipMap: 0 @@ -25,10 +25,10 @@ TextureImporter: maxTextureSize: 1024 textureSettings: filterMode: -1 - aniso: -1 + aniso: 1 mipBias: -1 wrapMode: 1 - nPOTScale: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 spriteMode: 0 @@ -38,8 +38,8 @@ TextureImporter: spritePivot: {x: .5, y: .5} spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 - alphaIsTransparency: 0 - textureType: 0 + alphaIsTransparency: 1 + textureType: 2 buildTargetSettings: [] spriteSheet: sprites: [] diff --git a/SurvivalIsland/Assets/Fonts.meta b/SurvivalIsland/Assets/Fonts.meta new file mode 100644 index 0000000..9808f6f --- /dev/null +++ b/SurvivalIsland/Assets/Fonts.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 70f451542323db24c92ea1d8cbf020dc +folderAsset: yes +DefaultImporter: + userData: diff --git a/SurvivalIsland/Assets/Fonts/Sugo.otf b/SurvivalIsland/Assets/Fonts/Sugo.otf new file mode 100644 index 0000000..2b90e30 Binary files /dev/null and b/SurvivalIsland/Assets/Fonts/Sugo.otf differ diff --git a/SurvivalIsland/Assets/Fonts/Sugo.otf.meta b/SurvivalIsland/Assets/Fonts/Sugo.otf.meta new file mode 100644 index 0000000..1ea5b61 --- /dev/null +++ b/SurvivalIsland/Assets/Fonts/Sugo.otf.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 18d4b5d3538b337468cff4be83f9e515 +TrueTypeFontImporter: + serializedVersion: 2 + fontSize: 16 + forceTextureCase: -2 + characterSpacing: 1 + characterPadding: 0 + includeFontData: 1 + use2xBehaviour: 0 + fontNames: [] + customCharacters: + fontRenderingMode: 0 + userData: diff --git a/SurvivalIsland/Assets/SurvivalIsland.unity b/SurvivalIsland/Assets/Scenes/SurvivalIsland.unity similarity index 56% rename from SurvivalIsland/Assets/SurvivalIsland.unity rename to SurvivalIsland/Assets/Scenes/SurvivalIsland.unity index c6e5d24..f7c6ff7 100644 Binary files a/SurvivalIsland/Assets/SurvivalIsland.unity and b/SurvivalIsland/Assets/Scenes/SurvivalIsland.unity differ diff --git a/SurvivalIsland/Assets/SurvivalIsland.unity.meta b/SurvivalIsland/Assets/Scenes/SurvivalIsland.unity.meta similarity index 100% rename from SurvivalIsland/Assets/SurvivalIsland.unity.meta rename to SurvivalIsland/Assets/Scenes/SurvivalIsland.unity.meta diff --git a/SurvivalIsland/Assets/Scripts/Inventory.cs b/SurvivalIsland/Assets/Scripts/Inventory.cs new file mode 100644 index 0000000..806f8d0 --- /dev/null +++ b/SurvivalIsland/Assets/Scripts/Inventory.cs @@ -0,0 +1,42 @@ +using UnityEngine; +using System.Collections; + +public class Inventory : MonoBehaviour +{ + public static int charge = 0; + public AudioClip collectSound; + public Texture2D[] hudCharge; + public GUITexture chargeHudGUI; + + public Texture2D[] meterCharge; + public Renderer meter; + + // Use this for initialization + void Start() + { + charge = 0; + } + + // Update is called once per frame + void Update() + { + + } + + void CellPickup() + { + HUDon(); + AudioSource.PlayClipAtPoint(collectSound, transform.position); + charge++; + chargeHudGUI.texture = hudCharge[charge]; + meter.material.mainTexture = meterCharge [charge]; + } + + void HUDon() + { + if (!chargeHudGUI.enabled) + { + chargeHudGUI.enabled = true; + } + } +} diff --git a/SurvivalIsland/Assets/Scripts/Inventory.cs.meta b/SurvivalIsland/Assets/Scripts/Inventory.cs.meta new file mode 100644 index 0000000..9a96d3d --- /dev/null +++ b/SurvivalIsland/Assets/Scripts/Inventory.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 68f5e2be7df12d64a88637557de0017f +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/SurvivalIsland/Assets/Scripts/PowerCell.cs b/SurvivalIsland/Assets/Scripts/PowerCell.cs new file mode 100644 index 0000000..023aeab --- /dev/null +++ b/SurvivalIsland/Assets/Scripts/PowerCell.cs @@ -0,0 +1,18 @@ +using UnityEngine; +using System.Collections; + +public class PowerCell : MonoBehaviour { + public float rotationSpeed = 100.0f; + + // Update is called once per frame + void Update () { + transform.Rotate (new Vector3 (0, rotationSpeed * Time.deltaTime, 0)); + } + + void OnTriggerEnter(Collider col) { + if (col.gameObject.tag == "Player") { + col.gameObject.SendMessage ("CellPickup"); + Destroy(gameObject); + } + } +} diff --git a/SurvivalIsland/Assets/Scripts/PowerCell.cs.meta b/SurvivalIsland/Assets/Scripts/PowerCell.cs.meta new file mode 100644 index 0000000..300f2a5 --- /dev/null +++ b/SurvivalIsland/Assets/Scripts/PowerCell.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 84973f37da8c1b64491db40ade6b4948 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/SurvivalIsland/Assets/Scripts/TextHints.cs b/SurvivalIsland/Assets/Scripts/TextHints.cs new file mode 100644 index 0000000..a6a7b82 --- /dev/null +++ b/SurvivalIsland/Assets/Scripts/TextHints.cs @@ -0,0 +1,30 @@ +using UnityEngine; +using System.Collections; + +public class TextHints : MonoBehaviour +{ + float timer = 0.0f; + + // Update is called once per frame + void Update() + { + if (guiText.enabled) + { + timer += Time.deltaTime; + if (timer >= 4) + { + guiText.enabled = false; + timer = 0.0f; + } + } + } + + void ShowHint(string message) + { + guiText.text = message; + if (!guiText.enabled) + { + guiText.enabled = true; + } + } +} diff --git a/SurvivalIsland/Assets/Scripts/TextHints.cs.meta b/SurvivalIsland/Assets/Scripts/TextHints.cs.meta new file mode 100644 index 0000000..844650d --- /dev/null +++ b/SurvivalIsland/Assets/Scripts/TextHints.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 74894e00c3f33fe4eaaacc1394c80eef +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/SurvivalIsland/Assets/Scripts/TriggerZone.cs b/SurvivalIsland/Assets/Scripts/TriggerZone.cs index d91b322..3cad311 100644 --- a/SurvivalIsland/Assets/Scripts/TriggerZone.cs +++ b/SurvivalIsland/Assets/Scripts/TriggerZone.cs @@ -3,11 +3,43 @@ using System.Collections; public class TriggerZone : MonoBehaviour { + public AudioClip lockedSound; + public Light doorLight; + public GUIText textHints; + void OnTriggerEnter(Collider col) { if (col.gameObject.tag == "Player") { - transform.FindChild("door").SendMessage("DoorCheck"); + if (Inventory.charge == 4) + { + transform.FindChild("door"). + SendMessage("DoorCheck"); + if (GameObject.Find("PowerGUI")) + { + Destroy(GameObject.Find("PowerGUI")); + doorLight.color = Color.green; + } + } + else if (Inventory.charge > 0 && Inventory.charge < 4) + { + textHints.SendMessage("ShowHint", + "This door won't budge.. " + + "guess it needs fully charging - " + + "maybe more power cells will help..."); + transform.FindChild("door").audio. + PlayOneShot(lockedSound); + } + else + { + transform.FindChild("door").audio. + PlayOneShot(lockedSound); + col.gameObject.SendMessage("HUDon"); + textHints.SendMessage("ShowHint", + "This door seems locked.. maybe that " + + "generator needs power..."); + } + } } } diff --git a/SurvivalIsland/Library/CurrentLayout.dwlt b/SurvivalIsland/Library/CurrentLayout.dwlt index 72634a7..47f4542 100644 Binary files a/SurvivalIsland/Library/CurrentLayout.dwlt and b/SurvivalIsland/Library/CurrentLayout.dwlt differ diff --git a/SurvivalIsland/Library/CurrentMaximizeLayout.dwlt b/SurvivalIsland/Library/CurrentMaximizeLayout.dwlt index 97d4314..886ea88 100644 Binary files a/SurvivalIsland/Library/CurrentMaximizeLayout.dwlt and b/SurvivalIsland/Library/CurrentMaximizeLayout.dwlt differ diff --git a/SurvivalIsland/Library/InspectorExpandedItems.asset 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a/SurvivalIsland/Library/metadata/e4/e4ef7a64bb14d407eab4ff1f33a2bf7d b/SurvivalIsland/Library/metadata/e4/e4ef7a64bb14d407eab4ff1f33a2bf7d index 7b2968c..a823f42 100644 Binary files a/SurvivalIsland/Library/metadata/e4/e4ef7a64bb14d407eab4ff1f33a2bf7d and b/SurvivalIsland/Library/metadata/e4/e4ef7a64bb14d407eab4ff1f33a2bf7d differ diff --git a/SurvivalIsland/Library/shadercompiler-1.log b/SurvivalIsland/Library/shadercompiler-1.log index e00fefb..4b7ac92 100644 --- a/SurvivalIsland/Library/shadercompiler-1.log +++ b/SurvivalIsland/Library/shadercompiler-1.log @@ -1,3 +1,3 @@ Base path: D:/Unity/Editor/Data -Pipe name: \\.\pipe\UnityShaderCompiler-1-25372 +Pipe name: \\.\pipe\UnityShaderCompiler-1-4216 Cmd: getPlatforms diff --git a/SurvivalIsland/ProjectSettings/TagManager.asset b/SurvivalIsland/ProjectSettings/TagManager.asset index c9d8372..13b6a4d 100644 Binary files a/SurvivalIsland/ProjectSettings/TagManager.asset and b/SurvivalIsland/ProjectSettings/TagManager.asset differ