Update Unity project scene and library files
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using UnityEngine;
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using System.Collections;
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public class Bullet : MonoBehaviour {
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// Use this for initialization
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void Start () {
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Debug.Log ("Bullet: Start");
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Destroy (this.gameObject, 3f);
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}
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// Update is called once per frame
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void Update () {
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}
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}
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: bca87aeabdbd60d4d9f4d94238dae49d
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@@ -0,0 +1,30 @@
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using UnityEngine;
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using System.Collections;
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public class Shooter : MonoBehaviour {
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public Rigidbody bullet;
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public float power = 1500f;
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public float moveSpeed = 2f;
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// Use this for initialization
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void Start () {
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Debug.Log ("Shooter: Start");
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}
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// Update is called once per frame
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void Update () {
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float h = Input.GetAxis ("Horizontal") * Time.deltaTime * moveSpeed;
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float v = Input.GetAxis ("Vertical") * Time.deltaTime * moveSpeed;
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this.transform.Translate (h, v, 0);
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if (Input.GetButtonUp ("Fire1")) {
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Rigidbody instance = Instantiate (bullet,
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this.transform.position,
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this.transform.rotation) as Rigidbody;
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Vector3 forward = this.transform.TransformDirection(
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Vector3.forward);
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instance.AddForce (forward * power);
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}
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}
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}
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: c6933e64aef5b994aab3afe2800dd5d4
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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