diff --git a/SurvivalIsland/Assets/Book Assets/Models/campfire.fbx.meta b/SurvivalIsland/Assets/Book Assets/Models/campfire.fbx.meta index 8d813d5..4234299 100644 --- a/SurvivalIsland/Assets/Book Assets/Models/campfire.fbx.meta +++ b/SurvivalIsland/Assets/Book Assets/Models/campfire.fbx.meta @@ -3,100 +3,100 @@ guid: ce040982d3c2c4754a6d5d6ccda0cdd8 ModelImporter: serializedVersion: 16 fileIDToRecycleName: - 100000: rock8 - 100002: rock7 - 100004: rock9 - 100006: rock5 + 100000: //RootNode + 100002: rock1 + 100004: rock2 + 100006: rock3 100008: rock4 - 100010: rock6 - 100012: rock2 - 100014: rock1 - 100016: rock3 - 100018: stick13 - 100020: stick12 - 100022: stick14 - 100024: stick10 - 100026: stick9 - 100028: stick11 - 100030: stick7 - 100032: stick6 - 100034: stick8 + 100010: rock5 + 100012: rock6 + 100014: rock7 + 100016: rock8 + 100018: rock9 + 100020: stick1 + 100022: stick10 + 100024: stick11 + 100026: stick12 + 100028: stick13 + 100030: stick14 + 100032: stick2 + 100034: stick3 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6400032: stick3 + 6400034: stick4 + 6400036: stick5 + 6400038: stick6 + 6400040: stick7 + 6400042: stick8 + 6400044: stick9 11100000: //RootNode materials: importMaterials: 1 @@ -140,12 +163,12 @@ ModelImporter: isReadable: 1 meshes: lODScreenPercentages: [] - globalScale: .100000001 + globalScale: .5 meshCompression: 0 - addColliders: 0 + addColliders: 1 importBlendShapes: 1 swapUVChannels: 0 - generateSecondaryUV: 0 + generateSecondaryUV: 1 useFileUnits: 1 optimizeMeshForGPU: 1 weldVertices: 1 diff --git a/SurvivalIsland/Assets/Book Assets/Models/coconutShy.fbx.meta b/SurvivalIsland/Assets/Book Assets/Models/coconutShy.fbx.meta index ab4507b..4a681f5 100644 --- a/SurvivalIsland/Assets/Book Assets/Models/coconutShy.fbx.meta +++ b/SurvivalIsland/Assets/Book Assets/Models/coconutShy.fbx.meta @@ -3,28 +3,32 @@ guid: 527b563e83815419cbb75081cc0a594b ModelImporter: serializedVersion: 16 fileIDToRecycleName: - 100000: powerHolder - 100002: coconutShy + 100000: coconutShy + 100002: //RootNode 100004: mat 100006: powerCell - 100008: //RootNode - 400000: powerHolder - 400002: coconutShy + 100008: powerHolder + 400000: coconutShy + 400002: //RootNode 400004: mat 400006: powerCell - 400008: //RootNode - 2300000: powerHolder - 2300002: coconutShy - 2300004: mat - 2300006: powerCell - 3300000: powerHolder - 3300002: coconutShy - 3300004: mat - 3300006: powerCell + 400008: powerHolder + 2300000: coconutShy + 2300002: mat + 2300004: powerCell + 2300006: powerHolder + 3300000: coconutShy + 3300002: mat + 3300004: powerCell + 3300006: powerHolder 4300000: powerHolder 4300002: mat 4300004: coconutShy 4300006: powerCell + 6400000: coconutShy + 6400002: mat + 6400004: powerCell + 6400006: powerHolder 7400002: Default Take 11100000: //RootNode materials: @@ -46,12 +50,12 @@ ModelImporter: isReadable: 1 meshes: lODScreenPercentages: [] - globalScale: .100000001 + globalScale: 1 meshCompression: 0 - addColliders: 0 + addColliders: 1 importBlendShapes: 1 swapUVChannels: 0 - generateSecondaryUV: 0 + generateSecondaryUV: 1 useFileUnits: 1 optimizeMeshForGPU: 1 weldVertices: 1 diff --git a/SurvivalIsland/Assets/Book Assets/Models/outPost.fbx.meta b/SurvivalIsland/Assets/Book Assets/Models/outPost.fbx.meta index 055ad2b..8e24f21 100644 --- a/SurvivalIsland/Assets/Book Assets/Models/outPost.fbx.meta +++ b/SurvivalIsland/Assets/Book Assets/Models/outPost.fbx.meta @@ -3,40 +3,40 @@ guid: 7b5b57d547ed446c795e8b86e881b006 ModelImporter: serializedVersion: 16 fileIDToRecycleName: - 100000: table - 100002: wood - 100004: wood_001 - 100006: lamp + 100000: dish + 100002: door + 100004: lamp + 100006: //RootNode 100008: outpost - 100010: wood_002 - 100012: dish - 100014: //RootNode - 100016: door - 400000: table - 400002: wood - 400004: wood_001 - 400006: lamp + 100010: table + 100012: wood + 100014: wood_001 + 100016: wood_002 + 400000: dish + 400002: door + 400004: lamp + 400006: //RootNode 400008: outpost - 400010: wood_002 - 400012: dish - 400014: //RootNode - 400016: door - 2300000: table - 2300002: wood - 2300004: wood_001 - 2300006: lamp - 2300008: outpost - 2300010: wood_002 - 2300012: dish - 2300014: door - 3300000: table - 3300002: wood - 3300004: wood_001 - 3300006: lamp - 3300008: outpost - 3300010: wood_002 - 3300012: dish - 3300014: door + 400010: table + 400012: wood + 400014: wood_001 + 400016: wood_002 + 2300000: dish + 2300002: door + 2300004: lamp + 2300006: outpost + 2300008: table + 2300010: wood + 2300012: wood_001 + 2300014: wood_002 + 3300000: dish + 3300002: door + 3300004: lamp + 3300006: outpost + 3300008: table + 3300010: wood + 3300012: wood_001 + 3300014: wood_002 4300000: wood_001 4300002: wood 4300004: outpost diff --git a/SurvivalIsland/Assets/Book Assets/Models/powerCell.fbx.meta b/SurvivalIsland/Assets/Book Assets/Models/powerCell.fbx.meta index 24948da..8d9f949 100644 --- a/SurvivalIsland/Assets/Book Assets/Models/powerCell.fbx.meta +++ b/SurvivalIsland/Assets/Book Assets/Models/powerCell.fbx.meta @@ -3,14 +3,13 @@ guid: 46343425c2eef44398d93b235cc6378a ModelImporter: serializedVersion: 16 fileIDToRecycleName: - 100000: //RootNode - 100002: powerCell - 400000: //RootNode - 400002: powerCell + 100000: powerCell + 100002: //RootNode + 400000: powerCell + 400002: //RootNode 2300000: powerCell 3300000: powerCell 4300000: powerCell - 6400000: powerCell 7400000: Default Take 11100000: //RootNode materials: @@ -34,7 +33,7 @@ ModelImporter: lODScreenPercentages: [] globalScale: 1.60000002 meshCompression: 0 - addColliders: 1 + addColliders: 0 importBlendShapes: 1 swapUVChannels: 0 generateSecondaryUV: 1 diff --git a/SurvivalIsland/Assets/Book Assets/Models/target.fbx.meta b/SurvivalIsland/Assets/Book Assets/Models/target.fbx.meta index 92a9903..fa01a63 100644 --- a/SurvivalIsland/Assets/Book Assets/Models/target.fbx.meta +++ b/SurvivalIsland/Assets/Book Assets/Models/target.fbx.meta @@ -3,16 +3,16 @@ guid: f21b73d3da843424c8a08424bae3b6cc ModelImporter: serializedVersion: 16 fileIDToRecycleName: - 100000: target - 100002: target_base - 100004: target_pivot - 100006: //RootNode + 100000: //RootNode + 100002: target + 100004: target_base + 100006: target_pivot 100008: target_support_1 100010: target_support_2 - 400000: target - 400002: target_base - 400004: target_pivot - 400006: //RootNode + 400000: //RootNode + 400002: target + 400004: target_base + 400006: target_pivot 400008: target_support_1 400010: target_support_2 2300000: target @@ -30,7 +30,12 @@ ModelImporter: 4300004: target_support_1 4300006: target_support_2 4300008: target - 7400008: Take 001 + 6400000: target + 6400002: target_base + 6400004: target_pivot + 6400006: target_support_1 + 6400008: target_support_2 + 7400008: idle 7400010: idle 7400012: down 7400014: up @@ -50,16 +55,130 @@ ModelImporter: animationScaleError: .5 animationWrapMode: 0 extraExposedTransformPaths: [] - clipAnimations: [] + clipAnimations: + - serializedVersion: 16 + name: idle + takeName: Take 001 + firstFrame: 1 + lastFrame: 2 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: + - path: + weight: 1 + - path: target_base + weight: 1 + - path: target_pivot + weight: 1 + - path: target_pivot/target + weight: 1 + - path: target_pivot/target_support_1 + weight: 1 + - path: target_pivot/target_support_2 + weight: 1 + maskType: 0 + maskSource: {instanceID: 0} + - serializedVersion: 16 + name: down + takeName: Take 001 + firstFrame: 3 + lastFrame: 13 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: + - path: + weight: 1 + - path: target_base + weight: 1 + - path: target_pivot + weight: 1 + - path: target_pivot/target + weight: 1 + - path: target_pivot/target_support_1 + weight: 1 + - path: target_pivot/target_support_2 + weight: 1 + maskType: 0 + maskSource: {instanceID: 0} + - serializedVersion: 16 + name: up + takeName: Take 001 + firstFrame: 14 + lastFrame: 35 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: + - path: + weight: 1 + - path: target_base + weight: 1 + - path: target_pivot + weight: 1 + - path: target_pivot/target + weight: 1 + - path: target_pivot/target_support_1 + weight: 1 + - path: target_pivot/target_support_2 + weight: 1 + maskType: 0 + maskSource: {instanceID: 0} isReadable: 1 meshes: lODScreenPercentages: [] - globalScale: .100000001 + globalScale: 1 meshCompression: 0 - addColliders: 0 + addColliders: 1 importBlendShapes: 1 swapUVChannels: 0 - generateSecondaryUV: 0 + generateSecondaryUV: 1 useFileUnits: 1 optimizeMeshForGPU: 1 weldVertices: 1 diff --git a/SurvivalIsland/Assets/Book Assets/Textures/Crosshair.png.meta b/SurvivalIsland/Assets/Book Assets/Textures/Crosshair.png.meta index c2081b6..099319c 100644 --- a/SurvivalIsland/Assets/Book Assets/Textures/Crosshair.png.meta +++ b/SurvivalIsland/Assets/Book Assets/Textures/Crosshair.png.meta @@ -5,8 +5,8 @@ TextureImporter: serializedVersion: 2 mipmaps: mipMapMode: 0 - enableMipMap: 1 - linearTexture: 0 + enableMipMap: 0 + linearTexture: 1 correctGamma: 0 fadeOut: 0 borderMipMap: 0 @@ -25,10 +25,10 @@ TextureImporter: maxTextureSize: 64 textureSettings: filterMode: -1 - aniso: -1 + aniso: 1 mipBias: -1 wrapMode: 1 - nPOTScale: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 spriteMode: 0 @@ -38,8 +38,8 @@ TextureImporter: spritePivot: {x: .5, y: .5} spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 - alphaIsTransparency: 0 - textureType: 0 + alphaIsTransparency: 1 + textureType: 2 buildTargetSettings: [] spriteSheet: sprites: [] diff --git a/SurvivalIsland/Assets/Book Assets/Textures/MatchGUI.png.meta b/SurvivalIsland/Assets/Book Assets/Textures/MatchGUI.png.meta index dc309c1..8dde895 100644 --- a/SurvivalIsland/Assets/Book Assets/Textures/MatchGUI.png.meta +++ b/SurvivalIsland/Assets/Book Assets/Textures/MatchGUI.png.meta @@ -5,8 +5,8 @@ TextureImporter: serializedVersion: 2 mipmaps: mipMapMode: 0 - enableMipMap: 1 - linearTexture: 0 + enableMipMap: 0 + linearTexture: 1 correctGamma: 0 fadeOut: 0 borderMipMap: 0 @@ -28,7 +28,7 @@ TextureImporter: aniso: 1 mipBias: -1 wrapMode: 1 - nPOTScale: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 spriteMode: 0 @@ -38,8 +38,8 @@ TextureImporter: spritePivot: {x: .5, y: .5} spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 - alphaIsTransparency: 0 - textureType: 0 + alphaIsTransparency: 1 + textureType: 2 buildTargetSettings: [] spriteSheet: sprites: [] diff --git a/SurvivalIsland/Assets/Book Assets/Textures/menu_instructionsBtn.png.meta b/SurvivalIsland/Assets/Book Assets/Textures/menu_instructionsBtn.png.meta index bc79e52..e22f238 100644 --- a/SurvivalIsland/Assets/Book Assets/Textures/menu_instructionsBtn.png.meta +++ b/SurvivalIsland/Assets/Book Assets/Textures/menu_instructionsBtn.png.meta @@ -5,8 +5,8 @@ TextureImporter: serializedVersion: 2 mipmaps: mipMapMode: 0 - enableMipMap: 1 - linearTexture: 0 + enableMipMap: 0 + linearTexture: 1 correctGamma: 0 fadeOut: 0 borderMipMap: 0 @@ -24,11 +24,11 @@ TextureImporter: textureFormat: -1 maxTextureSize: 1024 textureSettings: - filterMode: -1 - aniso: -1 + filterMode: 0 + aniso: 1 mipBias: -1 wrapMode: 1 - nPOTScale: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 spriteMode: 0 @@ -38,8 +38,8 @@ TextureImporter: spritePivot: {x: .5, y: .5} spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 - alphaIsTransparency: 0 - textureType: 0 + alphaIsTransparency: 1 + textureType: 2 buildTargetSettings: [] spriteSheet: sprites: [] diff --git a/SurvivalIsland/Assets/Book Assets/Textures/menu_instructionsBtnOver.png.meta b/SurvivalIsland/Assets/Book Assets/Textures/menu_instructionsBtnOver.png.meta index 8f60f29..bd5a595 100644 --- a/SurvivalIsland/Assets/Book Assets/Textures/menu_instructionsBtnOver.png.meta +++ b/SurvivalIsland/Assets/Book Assets/Textures/menu_instructionsBtnOver.png.meta @@ -5,8 +5,8 @@ TextureImporter: serializedVersion: 2 mipmaps: mipMapMode: 0 - enableMipMap: 1 - linearTexture: 0 + enableMipMap: 0 + linearTexture: 1 correctGamma: 0 fadeOut: 0 borderMipMap: 0 @@ -24,11 +24,11 @@ TextureImporter: textureFormat: -1 maxTextureSize: 1024 textureSettings: - filterMode: -1 - aniso: -1 + filterMode: 0 + aniso: 1 mipBias: -1 - wrapMode: -1 - nPOTScale: 1 + wrapMode: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 spriteMode: 0 @@ -38,8 +38,8 @@ TextureImporter: spritePivot: {x: .5, y: .5} spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 - alphaIsTransparency: 0 - textureType: -1 + alphaIsTransparency: 1 + textureType: 2 buildTargetSettings: [] spriteSheet: sprites: [] diff --git a/SurvivalIsland/Assets/Book Assets/Textures/menu_mainTitle.png.meta b/SurvivalIsland/Assets/Book Assets/Textures/menu_mainTitle.png.meta index 3551cf7..e4f9b73 100644 --- a/SurvivalIsland/Assets/Book Assets/Textures/menu_mainTitle.png.meta +++ b/SurvivalIsland/Assets/Book Assets/Textures/menu_mainTitle.png.meta @@ -5,8 +5,8 @@ TextureImporter: serializedVersion: 2 mipmaps: mipMapMode: 0 - enableMipMap: 1 - linearTexture: 0 + enableMipMap: 0 + linearTexture: 1 correctGamma: 0 fadeOut: 0 borderMipMap: 0 @@ -24,11 +24,11 @@ TextureImporter: textureFormat: -1 maxTextureSize: 1024 textureSettings: - filterMode: 1 + filterMode: 0 aniso: 1 mipBias: -1 wrapMode: 1 - nPOTScale: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 spriteMode: 0 @@ -38,8 +38,8 @@ TextureImporter: spritePivot: {x: .5, y: .5} spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 - alphaIsTransparency: 0 - textureType: 0 + alphaIsTransparency: 1 + textureType: 2 buildTargetSettings: [] spriteSheet: sprites: [] diff --git a/SurvivalIsland/Assets/Book Assets/Textures/menu_playBtn.png.meta b/SurvivalIsland/Assets/Book Assets/Textures/menu_playBtn.png.meta index 6c1ee80..e2bbf9c 100644 --- a/SurvivalIsland/Assets/Book Assets/Textures/menu_playBtn.png.meta +++ b/SurvivalIsland/Assets/Book Assets/Textures/menu_playBtn.png.meta @@ -5,8 +5,8 @@ TextureImporter: serializedVersion: 2 mipmaps: mipMapMode: 0 - enableMipMap: 1 - linearTexture: 0 + enableMipMap: 0 + linearTexture: 1 correctGamma: 0 fadeOut: 0 borderMipMap: 0 @@ -24,11 +24,11 @@ TextureImporter: textureFormat: -1 maxTextureSize: 1024 textureSettings: - filterMode: -1 - aniso: -1 + filterMode: 0 + aniso: 1 mipBias: -1 wrapMode: 1 - nPOTScale: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 spriteMode: 0 @@ -38,8 +38,8 @@ TextureImporter: spritePivot: {x: .5, y: .5} spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 - alphaIsTransparency: 0 - textureType: 0 + alphaIsTransparency: 1 + textureType: 2 buildTargetSettings: [] spriteSheet: sprites: [] diff --git a/SurvivalIsland/Assets/Book Assets/Textures/menu_playBtnOver.png.meta b/SurvivalIsland/Assets/Book Assets/Textures/menu_playBtnOver.png.meta index 73e1a50..d6b97f4 100644 --- a/SurvivalIsland/Assets/Book Assets/Textures/menu_playBtnOver.png.meta +++ b/SurvivalIsland/Assets/Book Assets/Textures/menu_playBtnOver.png.meta @@ -5,8 +5,8 @@ TextureImporter: serializedVersion: 2 mipmaps: mipMapMode: 0 - enableMipMap: 1 - linearTexture: 0 + enableMipMap: 0 + linearTexture: 1 correctGamma: 0 fadeOut: 0 borderMipMap: 0 @@ -24,11 +24,11 @@ TextureImporter: textureFormat: -1 maxTextureSize: 1024 textureSettings: - filterMode: -1 - aniso: -1 + filterMode: 0 + aniso: 1 mipBias: -1 wrapMode: 1 - nPOTScale: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 spriteMode: 0 @@ -38,8 +38,8 @@ TextureImporter: spritePivot: {x: .5, y: .5} spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 - alphaIsTransparency: 0 - textureType: 0 + alphaIsTransparency: 1 + textureType: 2 buildTargetSettings: [] spriteSheet: sprites: [] diff --git a/SurvivalIsland/Assets/Book Assets/Textures/menu_quitBtn.png.meta b/SurvivalIsland/Assets/Book Assets/Textures/menu_quitBtn.png.meta index 947a8d5..1f545e1 100644 --- a/SurvivalIsland/Assets/Book Assets/Textures/menu_quitBtn.png.meta +++ b/SurvivalIsland/Assets/Book Assets/Textures/menu_quitBtn.png.meta @@ -5,8 +5,8 @@ TextureImporter: serializedVersion: 2 mipmaps: mipMapMode: 0 - enableMipMap: 1 - linearTexture: 0 + enableMipMap: 0 + linearTexture: 1 correctGamma: 0 fadeOut: 0 borderMipMap: 0 @@ -24,11 +24,11 @@ TextureImporter: textureFormat: -1 maxTextureSize: 1024 textureSettings: - filterMode: -1 - aniso: -1 + filterMode: 0 + aniso: 1 mipBias: -1 wrapMode: 1 - nPOTScale: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 spriteMode: 0 @@ -38,8 +38,8 @@ TextureImporter: spritePivot: {x: .5, y: .5} spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 - alphaIsTransparency: 0 - textureType: 0 + alphaIsTransparency: 1 + textureType: 2 buildTargetSettings: [] spriteSheet: sprites: [] diff --git a/SurvivalIsland/Assets/Book Assets/Textures/menu_quitBtnOver.png.meta b/SurvivalIsland/Assets/Book Assets/Textures/menu_quitBtnOver.png.meta index a7de027..3e07b31 100644 --- a/SurvivalIsland/Assets/Book Assets/Textures/menu_quitBtnOver.png.meta +++ b/SurvivalIsland/Assets/Book Assets/Textures/menu_quitBtnOver.png.meta @@ -5,8 +5,8 @@ TextureImporter: serializedVersion: 2 mipmaps: mipMapMode: 0 - enableMipMap: 1 - linearTexture: 0 + enableMipMap: 0 + linearTexture: 1 correctGamma: 0 fadeOut: 0 borderMipMap: 0 @@ -24,11 +24,11 @@ TextureImporter: textureFormat: -1 maxTextureSize: 1024 textureSettings: - filterMode: -1 - aniso: -1 + filterMode: 0 + aniso: 1 mipBias: -1 - wrapMode: -1 - nPOTScale: 1 + wrapMode: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 spriteMode: 0 @@ -38,8 +38,8 @@ TextureImporter: spritePivot: {x: .5, y: .5} spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 - alphaIsTransparency: 0 - textureType: -1 + alphaIsTransparency: 1 + textureType: 2 buildTargetSettings: [] spriteSheet: sprites: [] diff --git a/SurvivalIsland/Assets/Editor.meta b/SurvivalIsland/Assets/Editor.meta index 5ea315d..07fd9d4 100644 --- a/SurvivalIsland/Assets/Editor.meta +++ b/SurvivalIsland/Assets/Editor.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 9818ff6aac28c8c46b2ec4f128577304 +guid: a504a7e9712965f44baa6250395bd1ee folderAsset: yes DefaultImporter: userData: diff --git a/SurvivalIsland/Assets/Editor/Water (Pro Only).meta b/SurvivalIsland/Assets/Editor/Water (Pro Only).meta index 0e76c63..ae59715 100644 --- a/SurvivalIsland/Assets/Editor/Water (Pro Only).meta +++ b/SurvivalIsland/Assets/Editor/Water (Pro Only).meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 7d39bddd099e56044bf748e2e4ee015a +guid: 892a922847769fc49952a431f55b5f72 folderAsset: yes DefaultImporter: userData: diff --git a/SurvivalIsland/Assets/Fonts/Sugo.otf b/SurvivalIsland/Assets/Fonts/Sugo.otf deleted file mode 100644 index 2b90e30..0000000 Binary files a/SurvivalIsland/Assets/Fonts/Sugo.otf and /dev/null differ diff --git a/SurvivalIsland/Assets/Fonts/Sugo.otf.meta b/SurvivalIsland/Assets/Fonts/Sugo.otf.meta deleted file mode 100644 index 1ea5b61..0000000 --- a/SurvivalIsland/Assets/Fonts/Sugo.otf.meta +++ /dev/null @@ -1,14 +0,0 @@ -fileFormatVersion: 2 -guid: 18d4b5d3538b337468cff4be83f9e515 -TrueTypeFontImporter: - serializedVersion: 2 - fontSize: 16 - forceTextureCase: -2 - characterSpacing: 1 - characterPadding: 0 - includeFontData: 1 - use2xBehaviour: 0 - fontNames: [] - customCharacters: - fontRenderingMode: 0 - userData: diff --git a/SurvivalIsland/Assets/Fonts.meta b/SurvivalIsland/Assets/Materials.meta similarity index 63% rename from SurvivalIsland/Assets/Fonts.meta rename to SurvivalIsland/Assets/Materials.meta index 9808f6f..d8a412c 100644 --- a/SurvivalIsland/Assets/Fonts.meta +++ b/SurvivalIsland/Assets/Materials.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 70f451542323db24c92ea1d8cbf020dc +guid: 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Binary files /dev/null and b/SurvivalIsland/Assets/Materials/Flame.mat differ diff --git a/SurvivalIsland/Assets/Materials/Flame.mat.meta b/SurvivalIsland/Assets/Materials/Flame.mat.meta new file mode 100644 index 0000000..6f15863 --- /dev/null +++ b/SurvivalIsland/Assets/Materials/Flame.mat.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 2b8b44957f939da4e8a621f94586676b +NativeFormatImporter: + userData: diff --git a/SurvivalIsland/Assets/Materials/Smoke.mat b/SurvivalIsland/Assets/Materials/Smoke.mat new file mode 100644 index 0000000..800dadc Binary files /dev/null and b/SurvivalIsland/Assets/Materials/Smoke.mat differ diff --git a/SurvivalIsland/Assets/Materials/Smoke.mat.meta b/SurvivalIsland/Assets/Materials/Smoke.mat.meta new file mode 100644 index 0000000..9477e5c --- /dev/null +++ b/SurvivalIsland/Assets/Materials/Smoke.mat.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: db97fc3e3db4a0d43a909928404a24bd +NativeFormatImporter: + userData: diff --git a/SurvivalIsland/Assets/Terrain.asset b/SurvivalIsland/Assets/New Terrain.asset similarity index 52% rename from SurvivalIsland/Assets/Terrain.asset rename to SurvivalIsland/Assets/New Terrain.asset index 9bd36e9..cd54cd9 100644 Binary files a/SurvivalIsland/Assets/Terrain.asset and b/SurvivalIsland/Assets/New Terrain.asset differ diff --git a/SurvivalIsland/Assets/New Terrain.asset.meta b/SurvivalIsland/Assets/New Terrain.asset.meta new file mode 100644 index 0000000..53dabb0 --- /dev/null +++ b/SurvivalIsland/Assets/New Terrain.asset.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 61a38c8106183fb439b01d444b28163d +NativeFormatImporter: + userData: diff --git a/SurvivalIsland/Assets/Prefabs.meta b/SurvivalIsland/Assets/Prefabs.meta new file mode 100644 index 0000000..758707e --- /dev/null +++ b/SurvivalIsland/Assets/Prefabs.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 1fb29c763159bd34b8f285d9d098772e +folderAsset: yes +DefaultImporter: + userData: diff --git a/SurvivalIsland/Assets/Prefabs/Coconut.prefab b/SurvivalIsland/Assets/Prefabs/Coconut.prefab new file mode 100644 index 0000000..ad3e73b Binary files /dev/null and b/SurvivalIsland/Assets/Prefabs/Coconut.prefab differ diff --git a/SurvivalIsland/Assets/Prefabs/Coconut.prefab.meta b/SurvivalIsland/Assets/Prefabs/Coconut.prefab.meta new file mode 100644 index 0000000..d7366b2 --- /dev/null +++ b/SurvivalIsland/Assets/Prefabs/Coconut.prefab.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 414a50f8c5ab29d4d8a953f94832f6e5 +NativeFormatImporter: + userData: diff --git a/SurvivalIsland/Assets/Prefabs/MatchGUI.prefab b/SurvivalIsland/Assets/Prefabs/MatchGUI.prefab new file mode 100644 index 0000000..7b62c08 Binary files /dev/null and b/SurvivalIsland/Assets/Prefabs/MatchGUI.prefab differ diff --git a/SurvivalIsland/Assets/Prefabs/MatchGUI.prefab.meta b/SurvivalIsland/Assets/Prefabs/MatchGUI.prefab.meta new file mode 100644 index 0000000..79ebd1c --- /dev/null +++ b/SurvivalIsland/Assets/Prefabs/MatchGUI.prefab.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 608f004922f1149439b25503eb74e3fe +NativeFormatImporter: + userData: diff --git a/SurvivalIsland/Assets/Prefabs/powerCell.prefab b/SurvivalIsland/Assets/Prefabs/powerCell.prefab new file mode 100644 index 0000000..9d817ae Binary files /dev/null and b/SurvivalIsland/Assets/Prefabs/powerCell.prefab differ diff --git a/SurvivalIsland/Assets/Prefabs/powerCell.prefab.meta b/SurvivalIsland/Assets/Prefabs/powerCell.prefab.meta new file mode 100644 index 0000000..5837785 --- /dev/null +++ b/SurvivalIsland/Assets/Prefabs/powerCell.prefab.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 8fd39b93e639ce34087a3c09f8491537 +NativeFormatImporter: + userData: diff --git a/SurvivalIsland/Assets/Scenes.meta b/SurvivalIsland/Assets/Scenes.meta index 882a61a..1438623 100644 --- a/SurvivalIsland/Assets/Scenes.meta +++ b/SurvivalIsland/Assets/Scenes.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 09d1687f585b16a41a3c1e8fea4acbd7 +guid: 93efbfcaa64d92246a685f05593aa03c folderAsset: yes DefaultImporter: userData: diff --git a/SurvivalIsland/Assets/Scenes/Menu.unity b/SurvivalIsland/Assets/Scenes/Menu.unity new file mode 100644 index 0000000..1905b39 Binary files /dev/null and b/SurvivalIsland/Assets/Scenes/Menu.unity differ diff --git a/SurvivalIsland/Assets/Scenes/Menu.unity.meta b/SurvivalIsland/Assets/Scenes/Menu.unity.meta new file mode 100644 index 0000000..23ee203 --- /dev/null +++ b/SurvivalIsland/Assets/Scenes/Menu.unity.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 0a47222c78fe71645b27456cbef004b6 +DefaultImporter: + userData: diff --git a/SurvivalIsland/Assets/Scenes/SurvivalIsland.unity b/SurvivalIsland/Assets/Scenes/SurvivalIsland.unity index f7c6ff7..372ff59 100644 Binary files a/SurvivalIsland/Assets/Scenes/SurvivalIsland.unity and b/SurvivalIsland/Assets/Scenes/SurvivalIsland.unity differ diff --git a/SurvivalIsland/Assets/Scenes/SurvivalIsland.unity.meta b/SurvivalIsland/Assets/Scenes/SurvivalIsland.unity.meta index 46cbeec..8749313 100644 --- a/SurvivalIsland/Assets/Scenes/SurvivalIsland.unity.meta +++ b/SurvivalIsland/Assets/Scenes/SurvivalIsland.unity.meta @@ -1,4 +1,4 @@ fileFormatVersion: 2 -guid: 06c12210d5ab36f468043b28a76f15a6 +guid: fc5a0efbe458ce244a84471256875922 DefaultImporter: userData: diff --git a/SurvivalIsland/Assets/Scripts.meta b/SurvivalIsland/Assets/Scripts.meta index 1a7205f..caa789e 100644 --- a/SurvivalIsland/Assets/Scripts.meta +++ b/SurvivalIsland/Assets/Scripts.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 6e824e5173cad6a409d555b283fc8e25 +guid: f3ff2d73710a6bf4fbfc74aac12b4053 folderAsset: yes DefaultImporter: userData: diff --git a/SurvivalIsland/Assets/Scripts/CoconutThrower.cs b/SurvivalIsland/Assets/Scripts/CoconutThrower.cs new file mode 100644 index 0000000..20b8164 --- /dev/null +++ b/SurvivalIsland/Assets/Scripts/CoconutThrower.cs @@ -0,0 +1,31 @@ +using UnityEngine; +using System.Collections; + +[RequireComponent (typeof (AudioSource))] +public class CoconutThrower : MonoBehaviour { + + public AudioClip throwSound; + public Rigidbody coconutPrefab; + public float throwSpeed = 30.0f; + public static bool canThrow = false; + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + if (Input.GetButtonDown ("Fire1") && canThrow) { + audio.PlayOneShot(throwSound); + Rigidbody newCoconut = Instantiate(coconutPrefab, + transform.position, transform.rotation) as Rigidbody; + newCoconut.name = "coconut"; + newCoconut.velocity = transform.forward * throwSpeed; + Physics.IgnoreCollision(transform.root.collider, + newCoconut.collider, true); + } + } + + +} diff --git a/SurvivalIsland/Assets/Scripts/CoconutThrower.cs.meta b/SurvivalIsland/Assets/Scripts/CoconutThrower.cs.meta new file mode 100644 index 0000000..9120320 --- /dev/null +++ b/SurvivalIsland/Assets/Scripts/CoconutThrower.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 85cba2d465ac9ab4d8064e0b99aaa7dd +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/SurvivalIsland/Assets/Scripts/CoconutWin.cs b/SurvivalIsland/Assets/Scripts/CoconutWin.cs new file mode 100644 index 0000000..daafcc5 --- /dev/null +++ b/SurvivalIsland/Assets/Scripts/CoconutWin.cs @@ -0,0 +1,33 @@ +using UnityEngine; +using System.Collections; + +[RequireComponent (typeof (AudioSource))] +public class CoconutWin : MonoBehaviour { + + public static int targets = 0; + public static bool haveWon = false; + public AudioClip winSound; + public GameObject cellPrefab; + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + if (targets == 3 && haveWon == false) { + targets = 0; + audio.PlayOneShot(winSound); + GameObject winCell = transform.Find ("powerCell"). + gameObject; + winCell.transform.Translate(-1, 0, 0); + Instantiate(cellPrefab, winCell.transform.position, + transform.rotation); + Destroy (winCell); + haveWon = true; + } + + + } +} diff --git a/SurvivalIsland/Assets/Scripts/CoconutWin.cs.meta b/SurvivalIsland/Assets/Scripts/CoconutWin.cs.meta new file mode 100644 index 0000000..599883c --- /dev/null +++ b/SurvivalIsland/Assets/Scripts/CoconutWin.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e4ccbd406b9ee9a4dbf41adad9400abe +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/SurvivalIsland/Assets/Scripts/DoorManager.cs b/SurvivalIsland/Assets/Scripts/DoorManager.cs index 4f63334..3ec3d6a 100644 --- a/SurvivalIsland/Assets/Scripts/DoorManager.cs +++ b/SurvivalIsland/Assets/Scripts/DoorManager.cs @@ -1,46 +1,42 @@ using UnityEngine; using System.Collections; -public class DoorManager : MonoBehaviour -{ +public class DoorManager : MonoBehaviour { bool doorIsOpen = false; - float doorTimer = 0.0f; + float doorTimer= 0.0f; public float doorOpenTime = 3.0f; public AudioClip doorOpenSound; public AudioClip doorShutSound; - + + // Use this for initialization - void Start() - { + void Start () { doorTimer = 0.0f; } - + // Update is called once per frame - void Update() - { - if (doorIsOpen) - { - doorTimer += Time.deltaTime; - if (doorTimer > doorOpenTime) - { - Door(doorShutSound, false, "doorshut"); - doorTimer = 0.0f; + void Update () { + if (doorIsOpen) { + doorTimer +=Time.deltaTime; + + if(doorTimer > doorOpenTime){ + Door(doorShutSound,false,"doorshut"); + doorTimer =0.0f; } } } - - void DoorCheck() - { - if (!doorIsOpen) - { - Door(doorOpenSound, true, "dooropen"); + + void DoorCheck(){ + if (!doorIsOpen) { + Door (doorOpenSound,true,"dooropen"); } } - - void Door(AudioClip aClip, bool openCheck, string animName) - { - audio.PlayOneShot(aClip); + + void Door(AudioClip aClip,bool openCheck, string animName){ + audio.PlayOneShot (aClip); doorIsOpen = openCheck; - transform.parent.animation.Play(animName); + transform.parent.animation.Play (animName); + } } + diff --git a/SurvivalIsland/Assets/Scripts/DoorManager.cs.meta b/SurvivalIsland/Assets/Scripts/DoorManager.cs.meta index 2a323db..877a1cd 100644 --- a/SurvivalIsland/Assets/Scripts/DoorManager.cs.meta +++ b/SurvivalIsland/Assets/Scripts/DoorManager.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 28c1dfaf4ab0da34590fb036ccc994c1 +guid: 80af9609c13cf5648aa46809aaec8e8c MonoImporter: serializedVersion: 2 defaultReferences: [] diff --git a/SurvivalIsland/Assets/Scripts/Inventory.cs b/SurvivalIsland/Assets/Scripts/Inventory.cs index 806f8d0..95d38b6 100644 --- a/SurvivalIsland/Assets/Scripts/Inventory.cs +++ b/SurvivalIsland/Assets/Scripts/Inventory.cs @@ -1,42 +1,76 @@ using UnityEngine; using System.Collections; -public class Inventory : MonoBehaviour -{ - public static int charge = 0; +public class Inventory : MonoBehaviour { + + public static int charge=0; public AudioClip collectSound; public Texture2D[] hudCharge; public GUITexture chargeHudGUI; public Texture2D[] meterCharge; - public Renderer meter; + public Renderer meter; + + bool haveMatches = false; + public GUITexture matchGUIprefab; + GUITexture matchGUI; + public GUIText textHints; + bool fireIsLit = false; // Use this for initialization - void Start() - { + void Start () { charge = 0; } - + // Update is called once per frame - void Update() - { - + void Update () { + } - void CellPickup() - { - HUDon(); - AudioSource.PlayClipAtPoint(collectSound, transform.position); + void CellPickup(){ + HUDon (); + AudioSource .PlayClipAtPoint (collectSound, transform.position); + charge++; - chargeHudGUI.texture = hudCharge[charge]; + chargeHudGUI.texture = hudCharge [charge]; meter.material.mainTexture = meterCharge [charge]; } - void HUDon() - { - if (!chargeHudGUI.enabled) - { - chargeHudGUI.enabled = true; + void HUDon(){ + if (!chargeHudGUI.enabled) { + chargeHudGUI.enabled =true; } } + + void MatchPickup() { + haveMatches = true; + //AudioSource.PlayClipAtPoint (collectSound, transform.position); + GUITexture matchHUD = Instantiate (matchGUIprefab, + new Vector3 (0.15f, 0.1f, 0), transform.rotation) as GUITexture; + matchGUI = matchHUD; + } + + void OnControllerColliderHit(ControllerColliderHit col) { + if (col.gameObject.name == "campfire") { + if (haveMatches && !fireIsLit) { + LightFire(col.gameObject); + } else if (!haveMatches && !fireIsLit) { + textHints.SendMessage("ShowHint", + "I could use this campfire to signal for help... " + + "if only I could light it..."); + } + } + } + + void LightFire(GameObject campfire) { + ParticleSystem[] pSystems; + pSystems = campfire.GetComponentsInChildren (); + foreach (ParticleSystem pSystem in pSystems) { + pSystem.Play(); + } + //campfire.audio.Play (); + Destroy (matchGUI); + haveMatches = false; + fireIsLit = true; + } } diff --git a/SurvivalIsland/Assets/Scripts/Inventory.cs.meta b/SurvivalIsland/Assets/Scripts/Inventory.cs.meta index 9a96d3d..b8550b8 100644 --- a/SurvivalIsland/Assets/Scripts/Inventory.cs.meta +++ b/SurvivalIsland/Assets/Scripts/Inventory.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 68f5e2be7df12d64a88637557de0017f +guid: 41ee0d51a80bc614cbc4c2fc637cb996 MonoImporter: serializedVersion: 2 defaultReferences: [] diff --git a/SurvivalIsland/Assets/Scripts/MainMenuBtns.cs b/SurvivalIsland/Assets/Scripts/MainMenuBtns.cs new file mode 100644 index 0000000..7ac6ff4 --- /dev/null +++ b/SurvivalIsland/Assets/Scripts/MainMenuBtns.cs @@ -0,0 +1,49 @@ +using UnityEngine; +using System.Collections; + +[RequireComponent (typeof (AudioSource))] +public class MainMenuBtns : MonoBehaviour { + + public string levelToLoad; + public Texture2D normalTexture; + public Texture2D rollOverTexture; + public AudioClip beep; + public bool quitButton = false; + public bool instructionsButton = false; + public GUIText textHints; + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + + } + + void OnMouseEnter() { + guiTexture.texture = rollOverTexture; + } + + void OnMouseExit() { + guiTexture.texture = normalTexture; + } + + IEnumerator OnMouseUp() { + audio.PlayOneShot (beep); + yield return new WaitForSeconds(0.35f); + if (quitButton) { + Application.Quit (); + } else if (instructionsButton) { + textHints.SendMessage("ShowHint", + "You awake on a mysterious island..." + + "Find a way to signal for help or face certain doom!"); + } + else { + Application.LoadLevel (levelToLoad); + } + } + + +} diff --git a/SurvivalIsland/Assets/Scripts/MainMenuBtns.cs.meta b/SurvivalIsland/Assets/Scripts/MainMenuBtns.cs.meta new file mode 100644 index 0000000..375f43d --- /dev/null +++ b/SurvivalIsland/Assets/Scripts/MainMenuBtns.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 782d7955bf27e2244acf3aa18fa8d58e +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/SurvivalIsland/Assets/Scripts/Matches.cs b/SurvivalIsland/Assets/Scripts/Matches.cs new file mode 100644 index 0000000..43823d7 --- /dev/null +++ b/SurvivalIsland/Assets/Scripts/Matches.cs @@ -0,0 +1,22 @@ +using UnityEngine; +using System.Collections; + +public class Matches : MonoBehaviour { + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + + } + + void OnTriggerEnter(Collider col) { + if (col.gameObject.tag == "Player") { + col.gameObject.SendMessage("MatchPickup"); + Destroy (gameObject); + } + } +} diff --git a/SurvivalIsland/Assets/Scripts/Matches.cs.meta b/SurvivalIsland/Assets/Scripts/Matches.cs.meta new file mode 100644 index 0000000..2a61e56 --- /dev/null +++ b/SurvivalIsland/Assets/Scripts/Matches.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3ff7e1803b15b4f4c8c16b28071afc58 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/SurvivalIsland/Assets/Scripts/PlayerCollisions.cs b/SurvivalIsland/Assets/Scripts/PlayerCollisions.cs index 8156052..9f88349 100644 --- a/SurvivalIsland/Assets/Scripts/PlayerCollisions.cs +++ b/SurvivalIsland/Assets/Scripts/PlayerCollisions.cs @@ -2,48 +2,69 @@ using System.Collections; public class PlayerCollisions : MonoBehaviour { - // bool doorIsOpen = false; - // float doorTimer = 0.0f; - // public float doorOpenTime = 3.0f; - // public AudioClip doorOpenSound; - // public AudioClip doorShutSound; - + //bool doorIsOpen = false; + //float doorTimer= 0.0f; + //public float doorOpenTime = 3.0f; + //public AudioClip doorOpenSound; + //public AudioClip doorShutSound; + GameObject currentDoor; - + // Use this for initialization void Start () { - + } // Update is called once per frame void Update () { RaycastHit hit; + if (Physics.Raycast (transform.position, transform.forward, out hit, 3)) { - if (hit.collider.gameObject.tag == "playerDoor") { - currentDoor = hit.collider.gameObject; + if(hit.collider.gameObject.tag=="playerDoor"){ + currentDoor =hit.collider.gameObject; currentDoor.SendMessage ("DoorCheck"); } } - // if (doorIsOpen) { - // doorTimer += Time.deltaTime; - - // if (doorTimer > doorOpenTime) { - // Door (doorShutSound, false, "doorshut",currentDoor); - // doorTimer = 0.0f; - // } - // } + /*if (doorIsOpen) { + doorTimer +=Time.deltaTime; + + if(doorTimer > doorOpenTime){ + //ShutDoor(currentDoor ); + Door(doorShutSound,false,"doorshut",currentDoor); + //Door(doorShutSound,false,"doorshut"); + doorTimer =0.0f; + } + }*/ } - // void OnControllerColliderHit(ControllerColliderHit hit) { - // if (hit.gameObject.tag == "playerDoor" && doorIsOpen == false) { - // currentDoor = hit.gameObject; - // Door (doorOpenSound, true, "dooropen",currentDoor); - // } - // } + + /*void OnControllerColliderHit(ControllerColliderHit hit){ + if (hit.gameObject.tag == "playerDoor" && doorIsOpen == false) { + currentDoor =hit.gameObject; + Door (doorOpenSound,true,"dooropen",currentDoor ); + //OpenDoor(hit.gameObject); + } + }*/ + + /*void Door(AudioClip aClip,bool openCheck, string animName,GameObject thisDoor){ + thisDoor.audio.PlayOneShot (aClip); + doorIsOpen = openCheck; + thisDoor.transform.parent.animation.Play (animName); + + }*/ + + /*void OpenDoor(GameObject door){ + doorIsOpen = true; + door.audio.PlayOneShot (doorOpenSound); + door.transform.parent.animation.Play ("dooropen"); - // void Door(AudioClip aClip, bool openCheck, string animName,GameObject thisDoor) { - // thisDoor.audio.PlayOneShot (aClip); - // doorIsOpen = openCheck; - // thisDoor.transform.parent.animation.Play (animName); - // } + + } + + void ShutDoor(GameObject door){ + doorIsOpen = false; + door.audio.PlayOneShot (doorShutSound); + door.transform.parent.animation.Play ("doorshut"); + }*/ + } diff --git a/SurvivalIsland/Assets/Scripts/PlayerCollisions.cs.meta b/SurvivalIsland/Assets/Scripts/PlayerCollisions.cs.meta index 0a1109e..f0ba61c 100644 --- a/SurvivalIsland/Assets/Scripts/PlayerCollisions.cs.meta +++ b/SurvivalIsland/Assets/Scripts/PlayerCollisions.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 479fe5da19b4fba4b9ea55d26873d375 +guid: e4996adab0d5ae548ae6ef51830da0f2 MonoImporter: serializedVersion: 2 defaultReferences: [] diff --git a/SurvivalIsland/Assets/Scripts/PowerCell.cs b/SurvivalIsland/Assets/Scripts/PowerCell.cs index 023aeab..6c41f9d 100644 --- a/SurvivalIsland/Assets/Scripts/PowerCell.cs +++ b/SurvivalIsland/Assets/Scripts/PowerCell.cs @@ -2,17 +2,24 @@ using System.Collections; public class PowerCell : MonoBehaviour { - public float rotationSpeed = 100.0f; - - // Update is called once per frame - void Update () { - transform.Rotate (new Vector3 (0, rotationSpeed * Time.deltaTime, 0)); + + public float rotationSpeed=100.0f; + + // Use this for initialization + void Start () { + } - - void OnTriggerEnter(Collider col) { - if (col.gameObject.tag == "Player") { - col.gameObject.SendMessage ("CellPickup"); - Destroy(gameObject); + + void OnTriggerEnter(Collider col){ + if (col.gameObject .tag == "Player") { + col.gameObject .SendMessage ("CellPickup"); + Destroy (gameObject ); } } + + // Update is called once per frame + void Update () { + transform.Rotate ( + new Vector3 (0, rotationSpeed * Time .deltaTime, 0)); + } } diff --git a/SurvivalIsland/Assets/Scripts/PowerCell.cs.meta b/SurvivalIsland/Assets/Scripts/PowerCell.cs.meta index 300f2a5..e6fb9dd 100644 --- a/SurvivalIsland/Assets/Scripts/PowerCell.cs.meta +++ b/SurvivalIsland/Assets/Scripts/PowerCell.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 84973f37da8c1b64491db40ade6b4948 +guid: e564b3f50537083478ebea99a84920c0 MonoImporter: serializedVersion: 2 defaultReferences: [] diff --git a/SurvivalIsland/Assets/Scripts/TargetCollision.cs b/SurvivalIsland/Assets/Scripts/TargetCollision.cs new file mode 100644 index 0000000..1ea8d0f --- /dev/null +++ b/SurvivalIsland/Assets/Scripts/TargetCollision.cs @@ -0,0 +1,45 @@ +using UnityEngine; +using System.Collections; + +[RequireComponent (typeof (AudioSource))] +public class TargetCollision : MonoBehaviour { + + bool beenHit = false; + Animation targetRoot; + public AudioClip hitSound; + public AudioClip resetSound; + public float resetTime = 3.0f; + + // Use this for initialization + void Start () { + targetRoot = transform.parent.transform.parent.animation; + + } + + void OnCollisionEnter(Collision col) { + if (beenHit == false && + col.gameObject.name == "coconut") { + StartCoroutine("targetHit"); + } + } + + IEnumerator targetHit() { + audio.PlayOneShot (hitSound); + targetRoot.Play ("down"); + beenHit = true; + CoconutWin.targets++; + + yield return new WaitForSeconds(resetTime); + + audio.PlayOneShot (resetSound); + targetRoot.Play ("up"); + beenHit = false; + CoconutWin.targets--; + } + + + // Update is called once per frame + void Update () { + + } +} diff --git a/SurvivalIsland/Assets/Scripts/TargetCollision.cs.meta b/SurvivalIsland/Assets/Scripts/TargetCollision.cs.meta new file mode 100644 index 0000000..bd350fe --- /dev/null +++ b/SurvivalIsland/Assets/Scripts/TargetCollision.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 81348036fe326a44aabe9dd92dad9412 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/SurvivalIsland/Assets/Scripts/TextHints.cs b/SurvivalIsland/Assets/Scripts/TextHints.cs index a6a7b82..789b330 100644 --- a/SurvivalIsland/Assets/Scripts/TextHints.cs +++ b/SurvivalIsland/Assets/Scripts/TextHints.cs @@ -1,30 +1,30 @@ using UnityEngine; using System.Collections; -public class TextHints : MonoBehaviour -{ - float timer = 0.0f; +public class TextHints : MonoBehaviour { + float timer =0.0f; + + // Use this for initialization + void Start () { + + } + // Update is called once per frame - void Update() - { - if (guiText.enabled) - { - timer += Time.deltaTime; - if (timer >= 4) - { - guiText.enabled = false; - timer = 0.0f; + void Update () { + if (guiText.enabled) { + timer+=Time.deltaTime; + if(timer>=4){ + guiText.enabled=false; + timer=0.0f; } } } - void ShowHint(string message) - { + void ShowHint(string message){ guiText.text = message; - if (!guiText.enabled) - { - guiText.enabled = true; + if (!guiText.enabled) { + guiText.enabled=true; } } } diff --git a/SurvivalIsland/Assets/Scripts/TextHints.cs.meta b/SurvivalIsland/Assets/Scripts/TextHints.cs.meta index 844650d..21169ed 100644 --- a/SurvivalIsland/Assets/Scripts/TextHints.cs.meta +++ b/SurvivalIsland/Assets/Scripts/TextHints.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 74894e00c3f33fe4eaaacc1394c80eef +guid: ce0e2ee8905a73d4ca6006d8924194e6 MonoImporter: serializedVersion: 2 defaultReferences: [] diff --git a/SurvivalIsland/Assets/Scripts/ThrowTrigger.cs b/SurvivalIsland/Assets/Scripts/ThrowTrigger.cs new file mode 100644 index 0000000..40f3aac --- /dev/null +++ b/SurvivalIsland/Assets/Scripts/ThrowTrigger.cs @@ -0,0 +1,37 @@ +using UnityEngine; +using System.Collections; + +public class ThrowTrigger : MonoBehaviour { + public GUITexture crosshair; + public GUIText textHints; + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + + } + + void OnTriggerEnter(Collider col) { + if (col.gameObject.tag == "Player") { + crosshair.enabled = true; + if (!CoconutWin.haveWon) { + textHints.SendMessage("ShowHint", + "\n\n\n\n\n There's a power cell attached to this game, \n" + + "maybe I'll win it if I can knock down all the targets..."); + } + + CoconutThrower.canThrow = true; + } + } + + void OnTriggerExit(Collider col) { + if (col.gameObject.tag == "Player") { + crosshair.enabled = false; + CoconutThrower.canThrow = false; + } + } + +} diff --git a/SurvivalIsland/Assets/Scripts/ThrowTrigger.cs.meta b/SurvivalIsland/Assets/Scripts/ThrowTrigger.cs.meta new file mode 100644 index 0000000..4bfd6e0 --- /dev/null +++ b/SurvivalIsland/Assets/Scripts/ThrowTrigger.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3ef851c593da8cd4d8fbf46996e72817 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/SurvivalIsland/Assets/Scripts/TidyObject.cs b/SurvivalIsland/Assets/Scripts/TidyObject.cs new file mode 100644 index 0000000..452c3b5 --- /dev/null +++ b/SurvivalIsland/Assets/Scripts/TidyObject.cs @@ -0,0 +1,16 @@ +using UnityEngine; +using System.Collections; + +public class TidyObject : MonoBehaviour { + + public float removeTime = 3.0f; + // Use this for initialization + void Start () { + Destroy (gameObject, removeTime); + } + + // Update is called once per frame + void Update () { + + } +} diff --git a/SurvivalIsland/Assets/Scripts/TidyObject.cs.meta b/SurvivalIsland/Assets/Scripts/TidyObject.cs.meta new file mode 100644 index 0000000..790aac0 --- /dev/null +++ b/SurvivalIsland/Assets/Scripts/TidyObject.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 59dcc2d1f955c094fbee06fc38a0f423 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/SurvivalIsland/Assets/Scripts/TriggerZone.cs b/SurvivalIsland/Assets/Scripts/TriggerZone.cs index 3cad311..0c1d7c6 100644 --- a/SurvivalIsland/Assets/Scripts/TriggerZone.cs +++ b/SurvivalIsland/Assets/Scripts/TriggerZone.cs @@ -1,45 +1,43 @@ using UnityEngine; using System.Collections; -public class TriggerZone : MonoBehaviour -{ +public class TriggerZone : MonoBehaviour { + public AudioClip lockedSound; public Light doorLight; public GUIText textHints; - void OnTriggerEnter(Collider col) - { - if (col.gameObject.tag == "Player") - { - if (Inventory.charge == 4) - { - transform.FindChild("door"). - SendMessage("DoorCheck"); - if (GameObject.Find("PowerGUI")) - { - Destroy(GameObject.Find("PowerGUI")); - doorLight.color = Color.green; + void OnTriggerEnter(Collider col){ + if (col.gameObject.tag == "Player") { + if(Inventory .charge ==4){ + transform.FindChild("door").SendMessage ("DoorCheck"); + if(GameObject.Find ("PowerGUI")){ + Destroy (GameObject .Find ("PowerGUI")); + doorLight.color=Color.green; } + }else if(Inventory.charge>0&&Inventory.charge<4){ + textHints.SendMessage ("ShowHint","This door won't budge.. "+ + "guess it needs fully charging - "+ + "maybe more power cells will help"); + transform.FindChild("door").audio .PlayOneShot (lockedSound); + }else{ + transform.FindChild("door").audio .PlayOneShot (lockedSound); + col.gameObject .SendMessage ("HUDon"); + textHints.SendMessage ("ShowHint","This door seems locked.. maybe that "+ + "generator needs power..."); } - else if (Inventory.charge > 0 && Inventory.charge < 4) - { - textHints.SendMessage("ShowHint", - "This door won't budge.. " + - "guess it needs fully charging - " + - "maybe more power cells will help..."); - transform.FindChild("door").audio. - PlayOneShot(lockedSound); - } - else - { - transform.FindChild("door").audio. - PlayOneShot(lockedSound); - col.gameObject.SendMessage("HUDon"); - textHints.SendMessage("ShowHint", - "This door seems locked.. maybe that " + - "generator needs power..."); - } - } } + + + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + + } } diff --git a/SurvivalIsland/Assets/Scripts/TriggerZone.cs.meta b/SurvivalIsland/Assets/Scripts/TriggerZone.cs.meta index b0e1c8d..12f1167 100644 --- a/SurvivalIsland/Assets/Scripts/TriggerZone.cs.meta +++ b/SurvivalIsland/Assets/Scripts/TriggerZone.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 96b2117e72a038e41acc5be055c9c5f9 +guid: 749d278a94f759c4bb676c433e07044e MonoImporter: serializedVersion: 2 defaultReferences: [] diff --git a/SurvivalIsland/Assets/Standard 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WATER_REFLECTIVE ok=1 +Cmd: compileSnippet + api=4 type=0 insize=10224 outsize=4979 kw=WATER_VERTEX_DISPLACEMENT_ON WATER_EDGEBLEND_ON WATER_REFLECTIVE ok=1 +Cmd: compileSnippet + api=4 type=1 insize=10224 outsize=4483 kw=WATER_VERTEX_DISPLACEMENT_ON WATER_EDGEBLEND_ON WATER_REFLECTIVE ok=1 +Cmd: compileSnippet + api=4 type=0 insize=9966 outsize=1875 kw= ok=1 +Cmd: compileSnippet + api=4 type=1 insize=9966 outsize=3070 kw= ok=1 +Cmd: preprocess + insize=12080 outsize=2481 ok=1 +Cmd: compileSnippet + api=4 type=0 insize=9506 outsize=5020 kw=WATER_VERTEX_DISPLACEMENT_ON WATER_EDGEBLEND_ON WATER_REFLECTIVE ok=1 +Cmd: compileSnippet + api=4 type=1 insize=9506 outsize=5003 kw=WATER_VERTEX_DISPLACEMENT_ON WATER_EDGEBLEND_ON WATER_REFLECTIVE ok=1 +Cmd: compileSnippet + api=4 type=0 insize=9510 outsize=4727 kw=WATER_VERTEX_DISPLACEMENT_ON WATER_EDGEBLEND_ON WATER_REFLECTIVE ok=1 +Cmd: compileSnippet + api=4 type=1 insize=9510 outsize=4215 kw=WATER_VERTEX_DISPLACEMENT_ON WATER_EDGEBLEND_ON 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