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some-cpp-files/Practical-Teaching/Data-Sructure/Big/4/4.2.cpp
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2024-03-17 22:30:49 +08:00

124 lines
2.2 KiB
C++

#include <iostream>
using namespace std;
struct Node {
int key;
Node *left;
Node *right;
int height;
};
Node *newNode(int key) {
Node *node = new Node();
node->key = key;
node->left = NULL;
node->right = NULL;
node->height = 1;
return (node);
}
int height(Node *N) {
if (N == NULL)
return 0;
return N->height;
}
int max(int a, int b) {
return (a > b) ? a : b;
}
Node *rightRotate(Node *y) {
Node *x = y->left;
Node *T2 = x->right;
x->right = y;
y->left = T2;
y->height = max(height(y->left), height(y->right)) + 1;
x->height = max(height(x->left), height(x->right)) + 1;
return x;
}
Node *leftRotate(Node *x) {
Node *y = x->right;
Node *T2 = y->left;
y->left = x;
x->right = T2;
x->height = max(height(x->left), height(x->right)) + 1;
y->height = max(height(y->left), height(y->right)) + 1;
return y;
}
int getBalance(Node *N) {
if (N == NULL)
return 0;
return height(N->left) - height(N->right);
}
Node *insert(Node *node, int key) {
if (node == NULL)
return (newNode(key));
if (key < node->key)
node->left = insert(node->left, key);
else if (key > node->key)
node->right = insert(node->right, key);
else
return node;
node->height = 1 + max(height(node->left), height(node->right));
int balance = getBalance(node);
if (balance > 1 && key < node->left->key)
return rightRotate(node);
if (balance < -1 && key > node->right->key)
return leftRotate(node);
if (balance > 1 && key > node->left->key) {
node->left = leftRotate(node->left);
return rightRotate(node);
}
if (balance < -1 && key < node->right->key) {
node->right = rightRotate(node->right);
return leftRotate(node);
}
return node;
}
void preOrder(Node *root) {
if (root != NULL) {
cout << root->key << " ";
preOrder(root->left);
preOrder(root->right);
}
}
bool isBalanced(Node *root) {
int balance = getBalance(root);
if (balance > 1 || balance < -1)
return false;
else
return true;
}
int main() {
Node *root = NULL;
while (true) {
int val;
cin >> val;
if (val == -1)
break;
root = insert(root, val);
}
if (isBalanced(root))
cout << "The tree is balanced.\n";
else
cout << "The tree is not balanced.\n";
cout << "Preorder traversal of the constructed AVL tree is \n";
preOrder(root);
return 0;
}