// Material.cpp: implementation of the CMaterial class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Test.h" #include "Material.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW #endif ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// CMaterial::CMaterial() { M_Ambient=CRGB(0.2,0.2,0.2);//材质对环境光的反射率 M_Diffuse=CRGB(0.8,0.8,0.8);//材质对漫反射光的反射率 M_Specular=CRGB(0.0,0.0,0.0);//材质对镜面反射光的反射率 M_Emit=CRGB(0.0,0.0,0.0);//材质自身发散的颜色 M_n=1.0;//高光指数 } CMaterial::~CMaterial() { } void CMaterial::SetAmbient(CRGB c) { M_Ambient=c; } void CMaterial::SetDiffuse(CRGB c) { M_Diffuse=c; } void CMaterial::SetSpecular(CRGB c) { M_Specular=c; } void CMaterial::SetEmit(CRGB emi) { M_Emit=emi; } void CMaterial::SetExp(double n) { M_n=n; }