// TestView.cpp : implementation of the CTestView class // #include "stdafx.h" #include "Test.h" #include "TestDoc.h" #include "TestView.h" #include "math.h" #define Round(d) int(floor(d + 0.5)) // 四舍五入宏定义 #define PI 3.1415926 // 圆周率 #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CTestView IMPLEMENT_DYNCREATE(CTestView, CView) BEGIN_MESSAGE_MAP(CTestView, CView) //{{AFX_MSG_MAP(CTestView) ON_WM_LBUTTONDOWN() ON_WM_RBUTTONDBLCLK() ON_WM_TIMER() ON_WM_KEYDOWN() ON_WM_ERASEBKGND() ON_COMMAND(IDM_PLAY, OnPlay) ON_UPDATE_COMMAND_UI(IDM_PLAY, OnUpdatePlay) //}}AFX_MSG_MAP // Standard printing commands ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint) ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint) ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTestView construction/destruction CTestView::CTestView() { // TODO: add construction code here bPlay = FALSE; R = 1000.0, d = 800.0, Phi = 90.0, Theta = 0.0; // 视点位于正前方 Near = 800.0, Far = 1200.0; // 近剪切面与远剪切面 Alpha = 0.0; Beta = 0.0; } CTestView::~CTestView() { } BOOL CTestView::PreCreateWindow(CREATESTRUCT &cs) { // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs return CView::PreCreateWindow(cs); } ///////////////////////////////////////////////////////////////////////////// // CTestView drawing void CTestView::OnDraw(CDC *pDC) { CTestDoc *pDoc = GetDocument(); ASSERT_VALID(pDoc); // TODO: add draw code for native data here DoubleBuffer(); } ///////////////////////////////////////////////////////////////////////////// // CTestView printing BOOL CTestView::OnPreparePrinting(CPrintInfo *pInfo) { // default preparation return DoPreparePrinting(pInfo); } void CTestView::OnBeginPrinting(CDC * /*pDC*/, CPrintInfo * /*pInfo*/) { // TODO: add extra initialization before printing } void CTestView::OnEndPrinting(CDC * /*pDC*/, CPrintInfo * /*pInfo*/) { // TODO: add cleanup after printing } ///////////////////////////////////////////////////////////////////////////// // CTestView diagnostics #ifdef _DEBUG void CTestView::AssertValid() const { CView::AssertValid(); } void CTestView::Dump(CDumpContext &dc) const { CView::Dump(dc); } CTestDoc *CTestView::GetDocument() // non-debug version is inline { ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CTestDoc))); return (CTestDoc *)m_pDocument; } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CTestView message handlers void CTestView::ReadVertex() // 点表 { // 顶点的三维坐标(x,y,z),立方体边长为2a double a = 150; V[0].z = 0; V[0].x = 0; V[0].y = 0; V[1].z = 100; V[1].x = 0; V[1].y = 0; V[2].z = 100; V[2].x = 200; V[2].y = 0; V[3].z = 0; V[3].x = 200; V[3].y = 0; V[4].z = 0; V[4].x = 0; V[4].y = 100; V[5].z = 100; V[5].x = 0; V[5].y = 100; V[6].z = 100; V[6].x = 200; V[6].y = 100; V[7].z = 0; V[7].x = 200; V[7].y = 100; V[8].z = 50; V[8].x = 0; V[8].y = 150; V[9].z = 50; V[9].x = 200; V[9].y = 150; } void CTestView::ReadFace() // 面表 { // 面的顶点数、面的顶点索引号与面的颜色 F[0].SetNum(4); F[0].vI[0] = 1; F[0].vI[1] = 2; F[0].vI[2] = 6; F[0].vI[3] = 5; // 前面 F[1].SetNum(4); F[1].vI[0] = 0; F[1].vI[1] = 4; F[1].vI[2] = 7; F[1].vI[3] = 3; // 后面 F[2].SetNum(5); F[2].vI[0] = 0; F[2].vI[1] = 1; F[2].vI[2] = 5; F[2].vI[3] = 8; F[2].vI[4] = 4; // 左面 F[3].SetNum(5); F[3].vI[0] = 2; F[3].vI[1] = 3; F[3].vI[2] = 7; F[3].vI[3] = 9; F[3].vI[4] = 6; // 右面 F[4].SetNum(4); F[4].vI[0] = 4; F[4].vI[1] = 8; F[4].vI[2] = 9; F[4].vI[3] = 7; // 顶面1 F[5].SetNum(4); F[5].vI[0] = 0; F[5].vI[1] = 3; F[5].vI[2] = 2; F[5].vI[3] = 1; // 底面 F[6].SetNum(4); F[6].vI[0] = 5; F[6].vI[1] = 6; F[6].vI[2] = 9; F[6].vI[3] = 8; // 顶面2 F[0].fClr = CRGB(0.98, 0.68, 0.48); F[1].fClr = CRGB(0.29, 0.58, 0.38); F[2].fClr = CRGB(0.69, 0.27, 0.88); F[3].fClr = CRGB(0.92, 0.78, 0.68); F[4].fClr = CRGB(0.49, 0.38, 0.28); F[5].fClr = CRGB(0.89, 0.78, 0.68); F[6].fClr = CRGB(0.39, 0.28, 0.18); } void CTestView::InitParameter() // 透视变换参数初始化 { k[1] = sin(PI * Theta / 180); k[2] = sin(PI * Phi / 180); k[3] = cos(PI * Theta / 180); k[4] = cos(PI * Phi / 180); k[5] = k[2] * k[3]; k[6] = k[2] * k[1]; k[7] = k[4] * k[3]; k[8] = k[4] * k[1]; ViewPoint.x = R * k[6]; // 用户坐标系的视点球坐标 ViewPoint.y = R * k[4]; ViewPoint.z = R * k[5]; } void CTestView::PerProject(CP3 P) // 透视变换 { CP3 ViewP; ViewP.x = k[3] * P.x - k[1] * P.z; // 观察坐标系三维坐标 ViewP.y = -k[8] * P.x + k[2] * P.y - k[7] * P.z; ViewP.z = -k[6] * P.x - k[4] * P.y - k[5] * P.z + R; ScreenP.x = d * ViewP.x / ViewP.z; // 屏幕坐标系三维坐标 ScreenP.y = Round(d * ViewP.y / ViewP.z); ScreenP.z = Far * (1 - Near / ViewP.z) / (Far - Near); } void CTestView::DoubleBuffer() // 双缓冲 { CDC *pDC = GetDC(); CRect rect; // 定义客户区 GetClientRect(&rect); // 获得客户区的大小 pDC->SetMapMode(MM_ANISOTROPIC); // pDC自定义坐标系 pDC->SetWindowExt(rect.Width(), rect.Height()); // 设置窗口范围 pDC->SetViewportExt(rect.Width(), -rect.Height()); // x轴水平向右,y轴垂直向上 pDC->SetViewportOrg(rect.Width() / 2, rect.Height() / 2); // 屏幕中心为原点 CDC MemDC; // 内存DC CBitmap NewBitmap, *pOldBitmap; // 内存中承载图像的临时位图 MemDC.CreateCompatibleDC(pDC); // 建立与屏幕pDC兼容的MemDC NewBitmap.CreateCompatibleBitmap(pDC, rect.Width(), rect.Height()); // 创建兼容位图 pOldBitmap = MemDC.SelectObject(&NewBitmap); // 将兼容位图选入MemDC MemDC.FillSolidRect(&rect, pDC->GetBkColor()); // 按原来背景填充客户区,否则是黑色 MemDC.SetMapMode(MM_ANISOTROPIC); // MemDC自定义坐标系 MemDC.SetWindowExt(rect.Width(), rect.Height()); MemDC.SetViewportExt(rect.Width(), -rect.Height()); MemDC.SetViewportOrg(rect.Width() / 2, rect.Height() / 2); DrawObject(&MemDC); pDC->BitBlt(-rect.Width() / 2, -rect.Height() / 2, rect.Width(), rect.Height(), &MemDC, -rect.Width() / 2, -rect.Height() / 2, SRCCOPY); // 将内存位图拷贝到屏幕 MemDC.SelectObject(pOldBitmap); // 恢复位图 NewBitmap.DeleteObject(); // 删除位图 ReleaseDC(pDC); // 释放DC } void CTestView::DrawObject(CDC *pDC) { CPi3 Point[5]; // 透视投影后面的二维顶点数组 CZBuffer *zbuf = new CZBuffer; // 申请内存 zbuf->InitDeepBuffer(1000, 1000, 1000); // 初始化深度缓存器 for (int nFace = 0; nFace < 7; nFace++) // 面循环 { // 计算视向量和面法向量,判断是否需要绘制 CP3 p0 = V[F[nFace].vI[0]]; CP3 p1 = V[F[nFace].vI[1]]; CP3 p2 = V[F[nFace].vI[2]]; // 计算视向量 CVector ViewVector(p0, ViewPoint); ViewVector = ViewVector.Normalize(); // 计算面法向量 CFace f; f.SetFaceNormal(p0, p1, p2); f.fNormal.Normalize(); // 如果视向量和法向量的点积大于等于0,说明面朝向观察者,需要绘制 if (Dot(ViewVector, f.fNormal) >= 0) { for (int nVertex = 0; nVertex < F[nFace].vN; nVertex++) // 顶点循环 { PerProject(V[F[nFace].vI[nVertex]]); // 透视投影 Point[nVertex] = ScreenP; Point[nVertex].c = F[nFace].fClr; } zbuf->SetPoint(Point, F[nFace].vN); // 设置顶点 zbuf->CreateBucket(); // 建立桶表 zbuf->CreateEdge(); // 建立边表 zbuf->Gouraud(pDC); // 填充多边形 zbuf->ClearMemory(); // 内存清理 } } delete zbuf; // 释放内存 } void CTestView::OnLButtonDown(UINT nFlags, CPoint point) // 鼠标左键函数 { // TODO: Add your message handler code here and/or call default R = R + 100; InitParameter(); Invalidate(FALSE); CView::OnLButtonDown(nFlags, point); } void CTestView::OnRButtonDblClk(UINT nFlags, CPoint point) // 鼠标右键函数 { // TODO: Add your message handler code here and/or call default R = R - 100; InitParameter(); Invalidate(FALSE); CView::OnRButtonDblClk(nFlags, point); } void CTestView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) { // TODO: Add your message handler code here and/or call default if (!bPlay) { switch (nChar) { case VK_UP: Alpha = -5; tran.RotateX(Alpha); break; case VK_DOWN: Alpha = 5; tran.RotateX(Alpha); break; case VK_LEFT: Beta = -5; tran.RotateY(Beta); break; case VK_RIGHT: Beta = 5; tran.RotateY(Beta); break; default: break; } Invalidate(FALSE); } CView::OnKeyDown(nChar, nRepCnt, nFlags); } void CTestView::OnTimer(UINT nIDEvent) // 动画时间函数 { // TODO: Add your message handler code here and/or call default // Phi-=5;//设定步长 Theta -= 5; InitParameter(); Invalidate(FALSE); CView::OnTimer(nIDEvent); } void CTestView::OnPlay() // 菜单函数 { // TODO: Add your command handler code here bPlay = bPlay ? FALSE : TRUE; if (bPlay) // 设置定时器 SetTimer(1, 150, NULL); else KillTimer(1); } void CTestView::OnUpdatePlay(CCmdUI *pCmdUI) // 菜单控制函数 { // TODO: Add your command update UI handler code here if (bPlay) { pCmdUI->SetCheck(TRUE); pCmdUI->SetText("停止"); } else { pCmdUI->SetCheck(FALSE); pCmdUI->SetText("开始"); } } BOOL CTestView::OnEraseBkgnd(CDC *pDC) { // TODO: Add your message handler code here and/or call default return TRUE; } void CTestView::OnInitialUpdate() { CView::OnInitialUpdate(); // TODO: Add your specialized code here and/or call the base class ReadVertex(); ReadFace(); tran.SetMat(V, 8); InitParameter(); }