Create HouseTextureMapping
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// Material.cpp: implementation of the CMaterial class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "stdafx.h"
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#include "Test.h"
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#include "Material.h"
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#ifdef _DEBUG
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#undef THIS_FILE
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static char THIS_FILE[]=__FILE__;
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#define new DEBUG_NEW
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#endif
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CMaterial::CMaterial()
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{
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M_Ambient=CRGB(0.2,0.2,0.2);//材质对环境光的反射率
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M_Diffuse=CRGB(0.8,0.8,0.8);//材质对漫反射光的反射率
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M_Specular=CRGB(0.0,0.0,0.0);//材质对镜面反射光的反射率
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M_Emit=CRGB(0.0,0.0,0.0);//材质自身发散的颜色
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M_n=1.0;//高光指数
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}
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CMaterial::~CMaterial()
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{
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}
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void CMaterial::SetAmbient(CRGB c)
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{
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M_Ambient=c;
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}
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void CMaterial::SetDiffuse(CRGB c)
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{
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M_Diffuse=c;
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}
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void CMaterial::SetSpecular(CRGB c)
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{
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M_Specular=c;
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}
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void CMaterial::SetEmit(CRGB emi)
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{
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M_Emit=emi;
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}
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void CMaterial::SetExp(double n)
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{
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M_n=n;
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}
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