50 lines
1.4 KiB
C
50 lines
1.4 KiB
C
// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#if !defined(AFX_STDAFX_H__801AABE7_2D67_11D4_A201_00400564C758__INCLUDED_)
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#define AFX_STDAFX_H__801AABE7_2D67_11D4_A201_00400564C758__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
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#include <afxwin.h> // MFC core and standard components
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#include <afxext.h> // MFC extensions
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#include <afxdisp.h> // MFC Automation classes
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#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
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#ifndef _AFX_NO_AFXCMN_SUPPORT
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#include <afxcmn.h> // MFC support for Windows Common Controls
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#endif // _AFX_NO_AFXCMN_SUPPORT
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#include <afxsock.h> // MFC socket extensions
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#include <math.h>
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#define LEFT_TO_RIGHT 0
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#define RIGHT_TO_LEFT 1
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#define MAX_PLAYER 3
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#define OWN_TEAM 0
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#define OTHER_TEAM 1
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typedef struct pos_t {
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short enable;
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short side;
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short unum;
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short angle;
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short x;
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short y;
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} pos_t;
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typedef struct send_to_team {
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pos_t pos[MAX_PLAYER * 2];
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} send_to_team;
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__801AABE7_2D67_11D4_A201_00400564C758__INCLUDED_)
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