2,3,7,8,9,10🐍

This commit is contained in:
dewfewg committed 2023-11-18 22:13:56 +08:00
1 parent 63da34c642
commit f694443435
1 file changed
+127 -50
+127 -50
View File
@@ -333,7 +333,7 @@ void CStrategySystem::Shot(int which, bool de) // 0向下门框射
t1.x = ball.position.x;
t1.y = ball.position.y;
if (de == 0) {
t4.x = 17.0;
t4.x = 33.0;
t4.y = 505.0;
O = atan(fabs(ball.position.y - t4.y) / fabs(ball.position.x - t4.x)); // fabs(Angle(,t4));
O1 = 180 - O;
@@ -341,27 +341,27 @@ void CStrategySystem::Shot(int which, bool de) // 0向下门框射
t3.y = t1.y - sin(O) * 34;
}
else if (de == 1) {
t4.x = 17.0;
t4.x = 33.0;
t4.y = 313.0;
O = atan(fabs(ball.position.y - t4.y) / fabs(ball.position.x - t4.x)); // fabs(Angle(ball.position,t4));
O1 = 180 + O;
t3.x = t1.x + cos(O) * 34;
t3.y = t1.y + sin(O) * 34;
}
if (Distance(robot->position, ball.position) <= 35 && (fabs(Angle(ball.position, t3) - Angle(robot->position, t3))) <= 3) {
if (Distance(robot->position, ball.position) <= 35 && (fabs(Angle(ball.position, t3) - Angle(robot->position, t3))) <= 2) {
if (de == 1) {
t3.x = t1.x - cos(O) * 34;
t3.y = t1.y - sin(O) * 34;
DirectionSE(which, t3);
Direction(which, t3);
}
else if (de == 0) {
t3.x = t1.x - cos(O) * 34;
t3.y = t1.y + sin(O) * 34;
DirectionSE(which, t3);
Direction(which, t3);
}
}
else
PositionSE(which, t3); // 机器人到足够近的点t3
Position(which, t3); // 机器人到足够近的点t3
}
bool CStrategySystem::Canshot() // 射?
@@ -934,27 +934,63 @@ void CStrategySystem::Possession() {
{
if (Distance(ball.position, home2.position) <= 75)//2可射
{
Shot(HOME2, 1);//2
control(1);//1
for (int i = 3; i < 9; i++) // 3-8
control(i);
if (!Canshot()) // 9,10
if ((ball.position.y >= 481 && ball.position.y <= 607) || (ball.position.x - ball.oldPosition.x == 0 && ball.position.y - ball.oldPosition.y == 0)) //7可射
{
control(9);
control(10);
control(1);//1
Shot(HOME2, 1);//2射
for (int i = 3; i < 7; i++) // 3-6
control(i);
Shot(HOME7, 7);//7射
control(1); // 8
if (!Canshot()) // 9,10
{
control(9);
control(10);
}
}
else//7不射
{
control(1); // 1
Shot(HOME2, 1); // 2射
for (int i = 3; i < 9; i++) // 3-8
control(i);
if (!Canshot()) // 9,10
{
control(9);
control(10);
}
}
}
else if (Distance(ball.position, home3.position) <= 75 && ball.position.y <= 481&&ball.position.y>=505)//3可射
{
Shot(HOME3, 0);//3
control(1);//1
control(2); // 2
for (int i = 3; i < 9; i++) // 4-8
control(i);
if (!Canshot()) // 9,10
if ((ball.position.y >= 481 && ball.position.y <= 607) || (ball.position.x - ball.oldPosition.x == 0 && ball.position.y - ball.oldPosition.y == 0)) // 7可射
{
control(9);
control(10);
control(1);// 1
control(2);// 2
Shot(HOME3, 0);//3
for (int i = 4; i < 7; i++) // 4-6
control(i);
Shot(HOME7, 7); // 7射
control(8); // 8
if (!Canshot()) // 9,10
{
control(9);
control(10);
}
}
else//7不射
{
control(1);//1
control(2);// 2
Shot(HOME3, 0);//3
for (int i = 4; i < 9; i++) // 4-8
control(i);
if (!Canshot()) // 9,10
{
control(9);
control(10);
}
}
}
else // 其它情况
@@ -965,28 +1001,67 @@ void CStrategySystem::Possession() {
{
if (Distance(ball.position, home3.position) <= 75)//3可射
{
Shot(HOME3, 0);//3
control(1); // 1
control(2); // 2
for (int i = 3; i < 9; i++) // 4-8
control(i);
if (!Canshot()) // 9,10
if ((ball.position.y >= 217 && ball.position.y <= 337) ||(ball.position.x - ball.oldPosition.x == 0 && ball.position.y - ball.oldPosition.y == 0)) // 3,8可射
{
control(9);
control(10);
control(1); // 1
control(2); // 2
Shot(HOME3, 0); // 3射
for (int i = 4; i < 7; i++) // 4-6
control(i);
control(HOME7); // 7
Shot(8,0); // 8射
if (!Canshot()) // 9,10
{
control(9);
control(10);
}
}
else //8不射 ,3射
{
control(1); // 1
control(2); // 2
Shot(HOME3, 0); // 3射
for (int i = 4; i < 7; i++) // 4-6
control(i);
control(HOME7); // 7
control(8); // 8
if (!Canshot()) // 9,10
{
control(9);
control(10);
}
}
}
else if (Distance(ball.position, home2.position) <= 75 && ball.position.y >= 337&&ball.position.y<=313)//2可射
else if (Distance(ball.position, home2.position) <= 75 && ball.position.y >= 313&&ball.position.y<=337)//2可射
{
Shot(HOME2, 1);//2
control(1); // 1
for (int i = 3; i < 9; i++) // 3-8
control(i);
if(!Canshot()) // 9,10
if ((ball.position.y >= 217 && ball.position.y <= 337) ||(ball.position.x - ball.oldPosition.x == 0 && ball.position.y - ball.oldPosition.y == 0)) // 8可射
{
control(9);
control(10);
control(1); // 1
Shot(2,0); // 2射
control(HOME3); // 3
for (int i = 4; i < 7; i++) // 4-6
control(i);
control(HOME7); // 7
Shot(8, 0); // 8射
if (!Canshot()) // 9,10
{
control(9);
control(10);
}
}
else//8不射
{
control(1); // 1
Shot(HOME2, 1);//2
for (int i = 3; i < 9; i++) // 3-8
control(i);
if(!Canshot()) // 9,10
{
control(9);
control(10);
}
}
}
else // 其它情况
for (int i = 1; i < 11; i++) // 1-10
@@ -1035,21 +1110,23 @@ void CStrategySystem::Goalie() {
// 球在中预测区域靠近球门
else if (ball.position.x > 515 && ball.position.y > 217 && ball.position.y < 607) {
if (ball.position.x > 900) {
double dyy = (hgoalie.position.x - 873) * ABS(ball.position.y - hgoalie.position.y) * 1.0 / (hgoalie.position.x - ball.position.x);
if (ball.position.y > hgoalie.position.y)
Direction(HGOALIE, CPoint(873, hgoalie.position.y + dyy));
else
Direction(HGOALIE, CPoint(873, hgoalie.position.y - dyy));
// double dyy = (hgoalie.position.x - 873) * ABS(ball.position.y - hgoalie.position.y) * 1.0 / (hgoalie.position.x - ball.position.x);
// if (ball.position.y > hgoalie.position.y)
// Direction(HGOALIE, CPoint(873, hgoalie.position.y + dyy));
// else
// Direction(HGOALIE, CPoint(873, hgoalie.position.y - dyy));
Direction(HGOALIE, ball.position);
}
else {
if (flag) {
dy = (gx - ball.position.x) * ABS(ball.position.y - ball.oldPosition.y) * 1.0 / (ball.position.x - ball.oldPosition.x);
flag = false;
}
if (ball.position.y > ball.oldPosition.y)
Direction(HGOALIE, CPoint(gx, ball.position.y + dy));
else
Direction(HGOALIE, CPoint(gx, ball.position.y - dy));
// if (flag) {
// dy = (gx - ball.position.x) * ABS(ball.position.y - ball.oldPosition.y) * 1.0 / (ball.position.x - ball.oldPosition.x);
// flag = false;
// }
// if (ball.position.y > ball.oldPosition.y)
// Direction(HGOALIE, CPoint(gx, ball.position.y + dy));
// else
// Direction(HGOALIE, CPoint(gx, ball.position.y - dy));
Direction(HGOALIE, CPoint(gx, ball.position.y));
}
}
// 球在上预测区域靠近球门