This commit is contained in:
dewfewg committed 2023-11-18 14:59:04 +08:00
1 parent 9a30c800db
commit 7a7cd4a589
1 file changed
+55 -19
+55 -19
View File
@@ -300,9 +300,6 @@ void CStrategySystem::Shot(int which, bool de) // 0向下门框射
case HOME10:
robot = &home10;
break;
case HOME1:
robot = &home1;
break;
}
double O, O1;
CPoint t1, t2, t3, t4; // t1球,t2机器人,t3机器人要移动到的点,t4门
@@ -342,29 +339,64 @@ void CStrategySystem::Shot(int which, bool de) // 0向下门框射
void CStrategySystem::Canshot() // 射?
{
bool t;//判断球在敌方上半还是下半;0为下半
CPoint D1, D2, t4;
Robot2 *robot9, *robot10;
robot9 = &home9;
robot10 = &home10;
D2.x = 170;
D2.y = 409;
D1.x = 170;
D1.y = 265;
if ((ball.oldPosition.y - ball.position.y) >= 0) // 球上运动
if (ball.position.y >= 409 && ball.position.x <= 290&&ball.position.y<=607) // 球在敌方下半
{
if (ball.position.y <= 170) {
Position(HOME10, D1);
Shot(HOME9, 0);
}
else if (ball.position.y >= 170) {
Position(HOME9, D2);
Shot(HOME10, 0);
}
}
else {
t = 0;
D1.x = 170;
D1.y = 265;
Position(HOME10, D1);
D2.x = 170;
D2.y = 409;
Position(HOME9, D2);
}
else if (ball.position.y < 409 && ball.position.x < 290 && ball.position.y >= 217) // 球在敌方上半
{
t = 1;
D1.x = 170;
D1.y = 556;
Position(HOME10, D1);
D2.x = 170;
D2.y = 409;
Position(HOME9, D2);
// if (ball.position.x >= 104 && ball.position.x <= 170 && ball.position.y >= 313 && ball.position.y <= 449 && (ball.oldPosition.y - ball.oldPosition.y) <= 0)
// Shot(HOME9, 1);
// if (ball.position.x >= 104 && ball.position.x <= 170 && ball.position.y > 449 && ball.position.y <= 607 && (ball.oldPosition.y - ball.oldPosition.y) <= 0)
// Shot(HOME10, 1);
}
if(ball.position.y>=265&&ball.position.y<=481)
{
if(Distance(ball.position,home9.position)<=116&&ball.position.y<=409&&ball.position.y>=481)
Shot(HOME9, 0);
if(Distance(ball.position,home10.position)<=168&&ball.position.y>409&&ball.position.y<=265)
Shot(HOME10, 0);
}
if (ball.position.y >= 337 && ball.position.y <= 556) {
if (Distance(ball.position, home9.position) <= 116 && ball.position.y <= 409 && ball.position.y >= 337)
Shot(HOME9, 1);
if (Distance(ball.position, home10.position) <= 164 && ball.position.y > 409 && ball.position.y <= 556)
Shot(HOME10, 1);
}
// if ()
// {
// if (ball.position.y <= 170) {
// Position(HOME10, D1);
// Shot(HOME9, 0);
// }
// else if (ball.position.y >= 170) {
// Position(HOME9, D2);
// Shot(HOME10, 0);
// }
// }
// else {
// Position(HOME10, D1);
// Position(HOME9, D2);
// }
}
void CStrategySystem::shot1(int which, double o, CPoint t) { // 直射
@@ -830,13 +862,17 @@ void CStrategySystem::Possession() {
for (int i = 1; i < 9; i++) {
control(i);
}
if (ball.position.x > 225) {
if (ball.position.x < 290) {
Canshot();
}
else
for (int i = 9; i < 11; i++) {
control(i);
}
if (ball.position.y >= 409 && ball.position.x <= 160 && ball.position.y <= 607) // 球在敌方下半
Shot(HOME2, 1);
else if (ball.position.y < 409 && ball.position.x <= 160 && ball.position.y >= 217) // 球在敌方上半
Shot(HOME3, 0);
}
// 守门