🐍🤡2.0

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dewfewg committed 2023-11-18 20:19:09 +08:00
1 parent 6afb072947
commit 63da34c642
2 files changed
+98 -26

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+97 -25
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@@ -294,19 +294,46 @@ void CStrategySystem::Shot(int which, bool de) // 0向下门框射
{
Robot2 *robot;
switch (which) {
case HOME1:
robot = &home1;
break;
case HOME2:
robot = &home2;
break;
case HOME3:
robot = &home3;
break;
case HOME4:
robot = &home4;
break;
case HOME5:
robot = &home5;
break;
case HOME6:
robot = &home6;
break;
case HOME7:
robot = &home7;
break;
case HOME8:
robot = &home8;
break;
case HOME9:
robot = &home9;
break;
case HOME10:
robot = &home10;
break;
case HGOALIE:
robot = &hgoalie;
break;
}
double O, O1;
CPoint t1, t2, t3, t4; // t1球,t2机器人,t3机器人要移动到的点,t4门
t1.x = ball.position.x;
t1.y = ball.position.y;
if (de == 0) {
t4.x = 65.0;
t4.x = 17.0;
t4.y = 505.0;
O = atan(fabs(ball.position.y - t4.y) / fabs(ball.position.x - t4.x)); // fabs(Angle(,t4));
O1 = 180 - O;
@@ -314,7 +341,7 @@ void CStrategySystem::Shot(int which, bool de) // 0向下门框射
t3.y = t1.y - sin(O) * 34;
}
else if (de == 1) {
t4.x = 65.0;
t4.x = 17.0;
t4.y = 313.0;
O = atan(fabs(ball.position.y - t4.y) / fabs(ball.position.x - t4.x)); // fabs(Angle(ball.position,t4));
O1 = 180 + O;
@@ -337,7 +364,7 @@ void CStrategySystem::Shot(int which, bool de) // 0向下门框射
PositionSE(which, t3); // 机器人到足够近的点t3
}
void CStrategySystem::Canshot() // 射?
bool CStrategySystem::Canshot() // 射?
{
bool t; // 判断球在敌方上半还是下半;0为下半
CPoint D1, D2, t4;
@@ -363,10 +390,10 @@ void CStrategySystem::Canshot() // 射?
// D2.x = 170;
// D2.y = 409;
// Position(HOME9, D2);
// // if (ball.position.x >= 104 && ball.position.x <= 170 && ball.position.y >= 313 && ball.position.y <= 449 && (ball.oldPosition.y - ball.oldPosition.y) <= 0)
// // Shot(HOME9, 1);
// // if (ball.position.x >= 104 && ball.position.x <= 170 && ball.position.y > 449 && ball.position.y <= 607 && (ball.oldPosition.y - ball.oldPosition.y) <= 0)
// // Shot(HOME10, 1);
// if (ball.position.x >= 104 && ball.position.x <= 170 && ball.position.y >= 313 && ball.position.y <= 449 && (ball.oldPosition.y - ball.oldPosition.y) <= 0)
// Shot(HOME9, 1);
// if (ball.position.x >= 104 && ball.position.x <= 170 && ball.position.y > 449 && ball.position.y <= 607 && (ball.oldPosition.y - ball.oldPosition.y) <= 0)
// Shot(HOME10, 1);
// }
if (ball.position.y >= 265 && ball.position.y <= 481) // 敌方框上半场
{
@@ -388,8 +415,10 @@ void CStrategySystem::Canshot() // 射?
Position(HOME10, D1);
Position(HOME9, D2);
}
return 1;
}
else if (ball.position.y >= 337 && ball.position.y <= 556) { // 敌方框下半场
else if (ball.position.y >= 337 && ball.position.y <= 556) // 敌方框下半场
{
D1.x = 170;
D1.y = 556;
D2.x = 170;
@@ -408,7 +437,9 @@ void CStrategySystem::Canshot() // 射?
Position(HOME10, D1);
Position(HOME9, D2);
}
return 1;
}
return 0;
// if ()
// {
// if (ball.position.y <= 170) {
@@ -897,33 +928,74 @@ void CStrategySystem::Possession() {
// for (int i = 1; i < 11; i++) {
// control(i);
// }
if (ball.position.y >= 409 && ball.position.y <= 607 && ball.position.x < 290) // 球在敌方框下半
// bool a, b;
if (ball.position.y>=337&& ball.position.x < 290) // 球在敌方下半
{
if (Distance(ball.position, home2.position) <= 75)//2可射
Shot(HOME2, 1);
if (Distance(ball.position, home3.position) <= 75 && ball.position.y <= 481)//3可射
Shot(HOME3, 0);
control(1);
for (int i = 4; i < 9; i++)//4-8
control(i);
Canshot();//9,10
{
Shot(HOME2, 1);//2
control(1);//1
for (int i = 3; i < 9; i++) // 3-8
control(i);
if (!Canshot()) // 9,10
{
control(9);
control(10);
}
}
else if (Distance(ball.position, home3.position) <= 75 && ball.position.y <= 481&&ball.position.y>=505)//3可射
{
Shot(HOME3, 0);//3
control(1);//1
control(2); // 2
for (int i = 3; i < 9; i++) // 4-8
control(i);
if (!Canshot()) // 9,10
{
control(9);
control(10);
}
}
else // 其它情况
for (int i = 1; i < 11; i++) // 1-10
control(i);
}
else if (ball.position.y < 409 && ball.position.x <= 160 && ball.position.y >= 217) // 球在敌方框上半
else if (ball.position.y < 481 && ball.position.x < 290) // 球在敌方上半
{
if (Distance(ball.position, home3.position) <= 75)//3可射
Shot(HOME3, 0);
if (Distance(ball.position, home2.position) <= 75 && ball.position.y >= 337)//2可射
Shot(HOME2, 1);
control(1);
for (int i = 4; i < 9; i++)//4-8
control(i);
Canshot();/9,10
{
Shot(HOME3, 0);//3
control(1); // 1
control(2); // 2
for (int i = 3; i < 9; i++) // 4-8
control(i);
if (!Canshot()) // 9,10
{
control(9);
control(10);
}
}
else if (Distance(ball.position, home2.position) <= 75 && ball.position.y >= 337&&ball.position.y<=313)//2可射
{
Shot(HOME2, 1);//2
control(1); // 1
for (int i = 3; i < 9; i++) // 3-8
control(i);
if(!Canshot()) // 9,10
{
control(9);
control(10);
}
}
else // 其它情况
for (int i = 1; i < 11; i++) // 1-10
control(i);
}
else//其它情况
for (int i = 1; i < 11; i++)//1-10
control(i);
}
// 守门
void CStrategySystem::Goalie() {
static bool flag;