Update StrategySystem.cpp

This commit is contained in:
Xi Xu committed 2023-11-09 17:04:07 +08:00
1 parent 4b9febf061
commit 2804529e54
1 file changed
+78 -36
+78 -36
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@@ -22,43 +22,85 @@ extern int nKick;
#define G_BOUND_BOUND 10
// 罚球
void CStrategySystem::Penalty() {
// srand(time(nullptr));
// int x = rand() % 2;
// // 简单直线函数点球,向上射终点为(60,313),向下射终点为(60,505);
// int k, b;
// // 1往上射
// if (x) {
// k = (ball.position.y - 313) / (ball.position.x - 60);
// b = 313 - 60 * k;
// if (home1.position.x <= (ball.position.x + 16) && home1.position.x >= (ball.position.x + 16 - 1) && home1.position.y >= ((ball.position.x + 16) * k + b) - 1 && home1.position.y <= (ball.position.x + 16) * k + b)
// Direction(HOME1, ball.position); // 跟踪球射门
// else
// Position(HOME1, CPoint(ball.position.x + 16 /*球每次更新位置,则将机器人放到函数直线上与球不同位置上,下一周期在踢球*/, (ball.position.x + 16) * k + b)); // 机器人最开始不在范围,则移动到指定位置
// }
// // 往下射
// else {
// k = (ball.position.y - 505) / (ball.position.x - 60);
// b = 505 - 60 * k;
// if (home1.position.x <= (ball.position.x + 16) && home1.position.x >= (ball.position.x + 16) - 1 && home1.position.y >= ((ball.position.x + 16) * k + b) - 1 && home1.position.y <= (ball.position.x + 16) * k + b)
// Direction(HOME1, ball.position); // 跟踪球射门
// else
// Position(HOME1, CPoint(ball.position.x + 16, /*球每次更新位置,则将机器人放到函数直线上与球不同位置上,下一周期在踢球*/ (ball.position.x + 16) * k + b)); // 机器人最开始不在范围,则移动到指定位置
// }
///////////////////////////////////////////////////////////////////
// srand(time(nullptr));
// int x = rand() % 2;
// if (x) {
// if (ball.position.x >= 279 && ball.position.x <= 309 && ball.position.y >= 395 && ball.position.y <= 425) {
// Direction(HOME1, ball.position);
// }
// }
// else {
// if (ball.position.x >= 279 && ball.position.x <= 309 && ball.position.y >= 395 && ball.position.y <= 425) {
// Direction(HOME1, ball.position);
// }
// }
// void CStrategySystem::Penalty() {
// srand(time(nullptr));
// int x = rand() % 2;
// // 简单直线函数点球,向上射终点为(60,313),向下射终点为(60,505);
// int k, b;
// // 1往上射
// if (x) {
// k = (ball.position.y - 313) / (ball.position.x - 60);
// b = 313 - 60 * k;
// if (home1.position.x <= (ball.position.x + 16) && home1.position.x >= (ball.position.x + 16 - 1) && home1.position.y >= ((ball.position.x + 16) * k + b) - 1 && home1.position.y <= (ball.position.x + 16) * k + b)
// Direction(HOME1, ball.position); // 跟踪球射门
// else
// Position(HOME1, CPoint(ball.position.x + 16 /*球每次更新位置,则将机器人放到函数直线上与球不同位置上,下一周期在踢球*/, (ball.position.x + 16) * k + b)); // 机器人最开始不在范围,则移动到指定位置
// }
// // 往下射
// else {
// k = (ball.position.y - 505) / (ball.position.x - 60);
// b = 505 - 60 * k;
// if (home1.position.x <= (ball.position.x + 16) && home1.position.x >= (ball.position.x + 16) - 1 && home1.position.y >= ((ball.position.x + 16) * k + b) - 1 && home1.position.y <= (ball.position.x + 16) * k + b)
// Direction(HOME1, ball.position); // 跟踪球射门
// else
// Position(HOME1, CPoint(ball.position.x + 16, /*球每次更新位置,则将机器人放到函数直线上与球不同位置上,下一周期在踢球*/ (ball.position.x + 16) * k + b)); // 机器人最开始不在范围,则移动到指定位置
// }
// }
// 罚球
/*
void CStrategySystem::Penalty() {
srand(time(nullptr));
int x = rand() % 2;
if (ball.position.y < 410) {
if (Distance(home1.position, ball.position) > 15) {
Position(HOME1, CPoint(28, 313));
}
else {
Position(HOME1, CPoint(60, 313));
}
}
else if (ball.position.y > 410) {
if (Distance(home1.position, ball.position)>15) {
Position(HOME1, CPoint(28, 505));
}
else {
Position(HOME1, CPoint(60, 505));
}
}else if (ball.position.y == 410) {
if (x) {
Position(HOME1, CPoint(60, 313));
}
else {
Position(HOME1, CPoint(60, 313));
}
}
}*/
// 罚球
/* void CStrategySystem::Penalty() {
srand(time(nullptr));
int x = rand() % 2;
if (x) {
if (Distance(home1.position, ball.position) > 15) {
Position(HOME1, CPoint(28, 313));
}
else {
Position(HOME1, CPoint(60, 313));
}
}
else {
if (Distance(home1.position, ball.position) > 15) {
Position(HOME1, CPoint(28, 505));
}
else {
Position(HOME1, CPoint(60, 505));
}
}
}*/
// 罚球
void CStrategySystem::Penalty() {
srand(time(nullptr));
int x = rand() % 2;
if (x) {