diff --git a/StrategySystem.cpp b/StrategySystem.cpp index 533f3be..2278d50 100644 --- a/StrategySystem.cpp +++ b/StrategySystem.cpp @@ -96,9 +96,9 @@ void CStrategySystem::Possession() { CPoint t0, t1, t2, t3, t4, t5; t0.x = ball.position.x; t0.y = ball.position.y; - if (ball.position.x < 515 && home2.position.x > ball.position.x && home2.position.x < ball.position.x){ - Position(HOME2, CPoint(ball.position.x, ball.position.y)); - } + // if (ball.position.x < 515 && home2.position.x > ball.position.x && home2.position.x < ball.position.x){ + // Position(HOME2, CPoint(ball.position.x, ball.position.y)); + // } // 个人行走细节策略:己方人不挡道,所有控球人绕球进攻方的侧后 // 宏观占位策略:进攻时留3个人守在门框,防守时所有人压球于角 // 宏观(控球时)占位策略:控球人要均匀围满球前进方向的侧后,不可扎堆于一点